From 960220b2f5324471928a3bdfd205af9b5e1b0eea Mon Sep 17 00:00:00 2001 From: luboslenco Date: Thu, 11 Jun 2026 20:10:46 +0200 Subject: [PATCH] base: fix compile --- base/sources/backends/metal_gpu.m | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/base/sources/backends/metal_gpu.m b/base/sources/backends/metal_gpu.m index 50dc3b95..eec313c2 100644 --- a/base/sources/backends/metal_gpu.m +++ b/base/sources/backends/metal_gpu.m @@ -89,7 +89,7 @@ static MTLPixelFormat convert_texture_format(gpu_texture_format_t format) { } } -void gpu_render_target_init2(gpu_texture_t *target, int width, int height, gpu_texture_format_t format, int framebuffer_index) { +void gpu_render_target_init2(gpu_texture_t *target, uint32_t width, uint32_t height, gpu_texture_format_t format, int framebuffer_index) { target->width = width; target->height = height; target->format = format; @@ -380,7 +380,7 @@ void gpu_get_render_target_pixels(gpu_texture_t *render_target, uint8_t *data) { memcpy(data, [buffer contents], render_target->width * render_target->height * gpu_texture_format_size(render_target->format)); } -void gpu_set_constant_buffer(gpu_buffer_t *buffer, int offset, size_t size) { +void gpu_set_constant_buffer(gpu_buffer_t *buffer, uint32_t offset, size_t size) { id buf = (__bridge id)buffer->impl.metal_buffer; [argument_encoder setArgumentBuffer:argument_buffer offset:argument_buffer_step * constant_buffer_index]; [argument_encoder setBuffer:buf offset:offset atIndex:0]; @@ -398,7 +398,7 @@ void gpu_set_constant_buffer(gpu_buffer_t *buffer, int offset, size_t size) { } } -void gpu_set_texture(int unit, gpu_texture_t *texture) { +void gpu_set_texture(uint32_t unit, gpu_texture_t *texture) { current_textures[unit] = texture; } @@ -531,7 +531,7 @@ void gpu_shader_init(gpu_shader_t *shader, const void *data, size_t length, gpu_ shader->impl.length = length; } -void gpu_texture_init_from_bytes(gpu_texture_t *texture, void *data, int width, int height, gpu_texture_format_t format) { +void gpu_texture_init_from_bytes(gpu_texture_t *texture, void *data, uint32_t width, uint32_t height, gpu_texture_format_t format) { texture->width = width; texture->height = height; texture->format = format; @@ -595,11 +595,11 @@ void gpu_texture_destroy_internal(gpu_texture_t *target) { target->impl._tex = NULL; } -void gpu_render_target_init(gpu_texture_t *target, int width, int height, gpu_texture_format_t format) { +void gpu_render_target_init(gpu_texture_t *target, uint32_t width, uint32_t height, gpu_texture_format_t format) { gpu_render_target_init2(target, width, height, format, -1); } -void gpu_vertex_buffer_init(gpu_buffer_t *buffer, int count, gpu_vertex_structure_t *structure) { +void gpu_vertex_buffer_init(gpu_buffer_t *buffer, uint32_t count, gpu_vertex_structure_t *structure) { buffer->count = count; for (int i = 0; i < structure->size; ++i) { gpu_vertex_element_t element = structure->elements[i]; @@ -625,7 +625,7 @@ void *gpu_vertex_buffer_lock(gpu_buffer_t *buffer) { void gpu_vertex_buffer_unlock(gpu_buffer_t *buffer) {} -void gpu_index_buffer_init(gpu_buffer_t *buffer, int count) { +void gpu_index_buffer_init(gpu_buffer_t *buffer, uint32_t count) { buffer->count = count; id device = get_metal_device(); @@ -646,13 +646,13 @@ void *gpu_index_buffer_lock(gpu_buffer_t *buffer) { void gpu_index_buffer_unlock(gpu_buffer_t *buffer) {} -void gpu_constant_buffer_init(gpu_buffer_t *buffer, int size) { +void gpu_constant_buffer_init(gpu_buffer_t *buffer, uint32_t size) { buffer->count = size; buffer->data = NULL; buffer->impl.metal_buffer = (__bridge_retained void *)[get_metal_device() newBufferWithLength:size options:MTLResourceOptionCPUCacheModeDefault]; } -void gpu_constant_buffer_lock(gpu_buffer_t *buffer, int start, int count) { +void gpu_constant_buffer_lock(gpu_buffer_t *buffer, uint32_t start, uint32_t count) { id buf = (__bridge id)buffer->impl.metal_buffer; uint8_t *data = (uint8_t *)[buf contents]; buffer->data = &data[start];