Fix decal symmetry
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@@ -118,9 +118,10 @@ class MakePaint {
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if (Config.raw.brush_3d && !Config.raw.brush_depth_reject) depthReject = false;
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// TODO: sp.z needs to take height channel into account
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if (Config.raw.brush_3d && !decal && MakeMaterial.heightUsed) depthReject = false;
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if (Context.symX || Context.symY || Context.symZ) depthReject = false;
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var particle = Context.tool == ToolParticle;
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if (Config.raw.brush_3d && !decal && !particle) {
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if (MakeMaterial.heightUsed || Context.symX || Context.symY || Context.symZ) depthReject = false;
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}
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if (depthReject) {
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#if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan)
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