Add obj_runtime_t
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@@ -770,6 +770,11 @@ type obj_t = {
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anim?: anim_t; // Bone/object animation
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material_refs?: string[];
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children?: obj_t[];
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_?: obj_runtime_t;
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};
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type obj_runtime_t = {
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_gc?: scene_t; // Link to armpack_decode result
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};
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type particles_t = {
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