Fix node menu scale

This commit is contained in:
unknown
2018-10-23 12:50:14 +02:00
parent 7b833ee9ef
commit 9adbb96adc
+25 -28
View File
@@ -47,8 +47,6 @@ class UINodes extends iron.Trait {
public var canvasType = 0; // material, brush, logic
var mx = 0.0;
var my = 0.0;
var mdown = false;
var mreleased = false;
var mchanged = false;
@@ -200,14 +198,12 @@ class UINodes extends iron.Trait {
var lay = UITrait.inst.apconfig.ui_layout;
wx = lay == 0 ? Std.int(iron.App.w()) : UITrait.inst.windowW;
wy = 0;
if (mouse.x < wx || mouse.y < wy) return;
var mx = mouse.x + App.x();
var my = mouse.y + App.y();
if (mx < wx || my < wy) return;
if (ui.isTyping) return;
if (mouse.started("right")) {
mx = mouse.x;
my = mouse.y;
}
else if (addNodeButton) {
if (addNodeButton) {
showMenu = true;
addNodeButton = false;
}
@@ -231,12 +227,12 @@ class UINodes extends iron.Trait {
public function getNodeX():Int {
var mouse = iron.system.Input.getMouse();
return Std.int((mouse.x - wx - nodes.PAN_X()) / nodes.SCALE);
return Std.int((mouse.x + App.x() - wx - nodes.PAN_X()) / nodes.SCALE);
}
public function getNodeY():Int {
var mouse = iron.system.Input.getMouse();
return Std.int((mouse.y - wy - nodes.PAN_Y()) / nodes.SCALE);
return Std.int((mouse.y + App.y() - wy - nodes.PAN_Y()) / nodes.SCALE);
}
public function drawGrid() {
@@ -293,6 +289,7 @@ class UINodes extends iron.Trait {
var lay = UITrait.inst.apconfig.ui_layout;
wx = lay == 0 ? Std.int(iron.App.w()) : UITrait.inst.windowW;
wy = 0;
var ew = Std.int(ui.ELEMENT_W());
if (ui.window(hwnd, wx, wy, ww, iron.App.h())) {
ui.g.color = 0xffffffff;
@@ -314,62 +311,62 @@ class UINodes extends iron.Trait {
ui._x = 3;
ui._y = 3;
ui._w = 105;
ui._w = ew;
if (canvasType == 1) {
if (ui.button("Nodes")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
}
else if (canvasType == 2) {
if (ui.button("Action")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Animation")) { addNodeButton = true; menuCategory = 1; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Array")) { addNodeButton = true; menuCategory = 2; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Canvas")) { addNodeButton = true; menuCategory = 3; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Event")) { addNodeButton = true; menuCategory = 4; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Input")) { addNodeButton = true; menuCategory = 5; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x = 3;
ui._y = 30;
if (ui.button("Logic")) { addNodeButton = true; menuCategory = 6; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x = 105 + 3;
ui._x = ew + 3;
ui._y = 30;
if (ui.button("Native")) { addNodeButton = true; menuCategory = 7; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 30;
if (ui.button("Navmesh")) { addNodeButton = true; menuCategory = 8; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 30;
if (ui.button("Physics")) { addNodeButton = true; menuCategory = 9; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 30;
if (ui.button("Sound")) { addNodeButton = true; menuCategory = 10; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 30;
if (ui.button("Value")) { addNodeButton = true; menuCategory = 11; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 30;
if (ui.button("Variable")) { addNodeButton = true; menuCategory = 12; popupX = wx + ui._x; popupY = wy + ui._y; }
}
else {
if (ui.button("Input")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Output")) { addNodeButton = true; menuCategory = 1; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Texture")) { addNodeButton = true; menuCategory = 2; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Color")) { addNodeButton = true; menuCategory = 3; popupX = wx + ui._x; popupY = wy + ui._y; }
ui._x += 105 + 3;
ui._x += ew + 3;
ui._y = 3;
if (ui.button("Converter")) { addNodeButton = true; menuCategory = 4; popupX = wx + ui._x; popupY = wy + ui._y; }
}
@@ -386,9 +383,9 @@ class UINodes extends iron.Trait {
var ph = numNodes * 20;
var py = popupY;
g.color = 0xff222222;
g.fillRect(popupX, py, 105, ph);
g.fillRect(popupX, py, ew, ph);
ui.beginLayout(g, Std.int(popupX), Std.int(py), 105);
ui.beginLayout(g, Std.int(popupX), Std.int(py), ew);
if (canvasType == 0) NodeCreator.draw(menuCategory);
else if (canvasType == 1) NodeCreatorBrush.draw(menuCategory);