Fix node menu scale
This commit is contained in:
+25
-28
@@ -47,8 +47,6 @@ class UINodes extends iron.Trait {
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public var canvasType = 0; // material, brush, logic
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var mx = 0.0;
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var my = 0.0;
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var mdown = false;
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var mreleased = false;
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var mchanged = false;
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@@ -200,14 +198,12 @@ class UINodes extends iron.Trait {
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var lay = UITrait.inst.apconfig.ui_layout;
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wx = lay == 0 ? Std.int(iron.App.w()) : UITrait.inst.windowW;
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wy = 0;
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if (mouse.x < wx || mouse.y < wy) return;
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var mx = mouse.x + App.x();
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var my = mouse.y + App.y();
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if (mx < wx || my < wy) return;
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if (ui.isTyping) return;
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if (mouse.started("right")) {
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mx = mouse.x;
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my = mouse.y;
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}
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else if (addNodeButton) {
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if (addNodeButton) {
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showMenu = true;
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addNodeButton = false;
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}
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@@ -231,12 +227,12 @@ class UINodes extends iron.Trait {
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public function getNodeX():Int {
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var mouse = iron.system.Input.getMouse();
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return Std.int((mouse.x - wx - nodes.PAN_X()) / nodes.SCALE);
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return Std.int((mouse.x + App.x() - wx - nodes.PAN_X()) / nodes.SCALE);
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}
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public function getNodeY():Int {
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var mouse = iron.system.Input.getMouse();
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return Std.int((mouse.y - wy - nodes.PAN_Y()) / nodes.SCALE);
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return Std.int((mouse.y + App.y() - wy - nodes.PAN_Y()) / nodes.SCALE);
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}
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public function drawGrid() {
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@@ -293,6 +289,7 @@ class UINodes extends iron.Trait {
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var lay = UITrait.inst.apconfig.ui_layout;
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wx = lay == 0 ? Std.int(iron.App.w()) : UITrait.inst.windowW;
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wy = 0;
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var ew = Std.int(ui.ELEMENT_W());
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if (ui.window(hwnd, wx, wy, ww, iron.App.h())) {
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ui.g.color = 0xffffffff;
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@@ -314,62 +311,62 @@ class UINodes extends iron.Trait {
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ui._x = 3;
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ui._y = 3;
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ui._w = 105;
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ui._w = ew;
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if (canvasType == 1) {
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if (ui.button("Nodes")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
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}
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else if (canvasType == 2) {
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if (ui.button("Action")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Animation")) { addNodeButton = true; menuCategory = 1; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Array")) { addNodeButton = true; menuCategory = 2; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Canvas")) { addNodeButton = true; menuCategory = 3; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Event")) { addNodeButton = true; menuCategory = 4; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Input")) { addNodeButton = true; menuCategory = 5; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x = 3;
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ui._y = 30;
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if (ui.button("Logic")) { addNodeButton = true; menuCategory = 6; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x = 105 + 3;
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ui._x = ew + 3;
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ui._y = 30;
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if (ui.button("Native")) { addNodeButton = true; menuCategory = 7; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 30;
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if (ui.button("Navmesh")) { addNodeButton = true; menuCategory = 8; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 30;
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if (ui.button("Physics")) { addNodeButton = true; menuCategory = 9; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 30;
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if (ui.button("Sound")) { addNodeButton = true; menuCategory = 10; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 30;
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if (ui.button("Value")) { addNodeButton = true; menuCategory = 11; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 30;
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if (ui.button("Variable")) { addNodeButton = true; menuCategory = 12; popupX = wx + ui._x; popupY = wy + ui._y; }
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}
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else {
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if (ui.button("Input")) { addNodeButton = true; menuCategory = 0; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Output")) { addNodeButton = true; menuCategory = 1; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Texture")) { addNodeButton = true; menuCategory = 2; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Color")) { addNodeButton = true; menuCategory = 3; popupX = wx + ui._x; popupY = wy + ui._y; }
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ui._x += 105 + 3;
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ui._x += ew + 3;
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ui._y = 3;
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if (ui.button("Converter")) { addNodeButton = true; menuCategory = 4; popupX = wx + ui._x; popupY = wy + ui._y; }
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}
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@@ -386,9 +383,9 @@ class UINodes extends iron.Trait {
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var ph = numNodes * 20;
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var py = popupY;
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g.color = 0xff222222;
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g.fillRect(popupX, py, 105, ph);
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g.fillRect(popupX, py, ew, ph);
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ui.beginLayout(g, Std.int(popupX), Std.int(py), 105);
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ui.beginLayout(g, Std.int(popupX), Std.int(py), ew);
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if (canvasType == 0) NodeCreator.draw(menuCategory);
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else if (canvasType == 1) NodeCreatorBrush.draw(menuCategory);
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