Update instructions
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@@ -32,11 +32,11 @@ strip Krom
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./Krom ../../build/krom
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```
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```bash
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# macOS
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node Kromx/make -g opengl
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# macOS - wip
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node Kromx/make -g metal
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cp -a build/krom/ Kromx/Deployment
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cd Kromx
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node Kinc/make -g opengl
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node Kinc/make -g metal
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# Open generated Xcode project
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# Add `path/to/armorpaint/Kromx/v8/libraries/macos/release` into `Project - Krom - Build Settings - Search Paths - Library Search Paths`
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# Build
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@@ -53,11 +53,10 @@ node Kinc/make android -g opengl
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```
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```bash
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# iOS - wip
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node Kromx/make ios -g opengl --shaderversion 300
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node Kromx/make ios -g metal
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cp -a build/krom/ Kromx/Deployment
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cd Kromx
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node Kinc/make ios -g opengl
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# Manual tweaking is required for now:
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# https://github.com/armory3d/Kromx/blob/master/kincfile.js#L84
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node Kinc/make ios -g metal
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# Open generated Xcode project
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# Add `path/to/Kromx/v8/libraries/ios/release` into `Project - Krom - Build Settings - Search Paths - Library Search Paths`
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# Build for device
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