diff --git a/README.md b/README.md index 173a449f..f46a212a 100644 --- a/README.md +++ b/README.md @@ -32,11 +32,11 @@ strip Krom ./Krom ../../build/krom ``` ```bash -# macOS -node Kromx/make -g opengl +# macOS - wip +node Kromx/make -g metal cp -a build/krom/ Kromx/Deployment cd Kromx -node Kinc/make -g opengl +node Kinc/make -g metal # Open generated Xcode project # Add `path/to/armorpaint/Kromx/v8/libraries/macos/release` into `Project - Krom - Build Settings - Search Paths - Library Search Paths` # Build @@ -53,11 +53,10 @@ node Kinc/make android -g opengl ``` ```bash # iOS - wip -node Kromx/make ios -g opengl --shaderversion 300 +node Kromx/make ios -g metal +cp -a build/krom/ Kromx/Deployment cd Kromx -node Kinc/make ios -g opengl -# Manual tweaking is required for now: -# https://github.com/armory3d/Kromx/blob/master/kincfile.js#L84 +node Kinc/make ios -g metal # Open generated Xcode project # Add `path/to/Kromx/v8/libraries/ios/release` into `Project - Krom - Build Settings - Search Paths - Library Search Paths` # Build for device