kong test
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@@ -447,7 +447,7 @@ FN(node_shader_add_uniform) {
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return JS_UNDEFINED;
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}
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VOID_FN_PTR_STR(node_shader_write)
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VOID_FN_PTR_STR(node_shader_write_frag)
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void *gpu_create_texture_from_bytes(void *p, int w, int h, int format);
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FN(gpu_create_texture_from_bytes) {
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@@ -637,9 +637,9 @@ FN(parser_material_custom_nodes_delete) {
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return JS_UNDEFINED;
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}
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extern void *parser_material_frag;
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FN(parser_material_frag_get) {
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return JS_NewInt64(ctx, (int64_t)parser_material_frag);
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extern void *parser_material_kong;
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FN(parser_material_kong_get) {
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return JS_NewInt64(ctx, (int64_t)parser_material_kong);
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}
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char *parser_material_parse_value_input(void *inp, bool vector_as_grayscale);
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@@ -809,7 +809,7 @@ void plugin_api_init() {
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BIND(iron_file_save_bytes, 3);
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BIND(context_set_viewport_shader, 1);
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BIND(node_shader_add_uniform, 3);
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BIND(node_shader_write, 2);
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BIND(node_shader_write_frag, 2);
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BIND(gpu_create_texture_from_bytes, 3);
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BIND(project_filepath_get, 0);
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BIND(project_save, 0);
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@@ -831,7 +831,7 @@ void plugin_api_init() {
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BIND(nodes_material_category_remove, 1);
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BIND(parser_material_custom_nodes_set, 2);
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BIND(parser_material_custom_nodes_delete, 1);
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BIND(parser_material_frag_get, 0);
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BIND(parser_material_kong_get, 0);
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BIND(parser_material_parse_value_input, 2);
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BIND(nodes_brush_category_add, 2);
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