Fix layer node
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@@ -90,7 +90,6 @@ function node_shader_add_constant(raw: node_shader_t, s: string, link: string =
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}
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function node_shader_add_texture(raw: node_shader_t, name: string, link: string = null) {
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// mytex: tex2d
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if (array_index_of(raw.textures, name) == -1) {
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array_push(raw.textures, name);
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node_shader_context_add_texture_unit(raw.context, name, link);
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@@ -889,7 +889,7 @@ function parser_material_parse_vector(node: ui_node_t, socket: ui_node_socket_t)
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return "vvec_cam";
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}
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else if (node.type == "LAYER") {
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let l: any = node.buttons[0].default_value;
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let l: i32 = node.buttons[0].default_value[0];
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if (socket == node.outputs[0]) { // Base
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node_shader_add_texture(parser_material_kong, "texpaint" + l, "_texpaint" + l);
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return "sample(texpaint" + l + ", sampler_linear, tex_coord).rgb";
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@@ -1275,7 +1275,7 @@ function parser_material_parse_value(node: ui_node_t, socket: ui_node_socket_t):
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}
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else if (node.type == "WIREFRAME") {
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node_shader_add_texture(parser_material_kong, "texuvmap", "_texuvmap");
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// let use_pixel_size: bool = node.buttons[0].default_value == "true";
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// let use_pixel_size: bool = node.buttons[0].default_value[0] > 0.0;
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// let pixel_size: f32 = parse_value_input(node.inputs[0]);
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return "sample_lod(texuvmap, sampler_linear, tex_coord, 0.0).r";
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}
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@@ -1292,7 +1292,7 @@ function parser_material_parse_value(node: ui_node_t, socket: ui_node_socket_t):
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}
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}
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else if (node.type == "LAYER") {
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let l: any = node.buttons[0].default_value;
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let l: i32 = node.buttons[0].default_value[0];
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if (socket == node.outputs[1]) { // Opac
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node_shader_add_texture(parser_material_kong, "texpaint" + l, "_texpaint" + l);
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return "sample(texpaint" + l + ", sampler_linear, tex_coord).a";
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@@ -1316,7 +1316,7 @@ function parser_material_parse_value(node: ui_node_t, socket: ui_node_socket_t):
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}
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else if (node.type == "LAYER_MASK") {
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if (socket == node.outputs[0]) {
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let l: any = node.buttons[0].default_value;
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let l: i32 = node.buttons[0].default_value[0];
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node_shader_add_texture(parser_material_kong, "texpaint" + l, "_texpaint" + l);
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return "sample(texpaint" + l + ", sampler_linear, tex_coord).r";
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}
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