paint: cleanup
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@@ -280,7 +280,7 @@ void render_path_preview_commands_decal();
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node_shader_context_t *make_paint_run(material_t *data, material_context_t *matcon);
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node_shader_context_t *make_mesh_preview_run(material_t *data, material_context_t *matcon);
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void import_mesh_run(char *path, bool _clear_layers, bool replace_existing);
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void import_mesh_finish_import();
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void import_mesh_finish_import(void *_);
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void import_mesh_make_mesh(raw_mesh_t *mesh);
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void import_mesh_add_mesh(raw_mesh_t *mesh);
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mesh_data_t *import_mesh_raw_mesh(raw_mesh_t *mesh);
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