diff --git a/base/shaders/std/deferred_light.glsl b/base/shaders/std/deferred_light.glsl index c941b00a..adc5bc0c 100644 --- a/base/shaders/std/deferred_light.glsl +++ b/base/shaders/std/deferred_light.glsl @@ -270,7 +270,7 @@ void main() { frag_color.rgb = envl; frag_color.rgb *= textureLod(ssaotex, tex_coord, 0.0).r; - if (matid == 1) { // Emission + if (matid == uint(1)) { // Emission frag_color.rgb += g1.rgb; // materialid albedo = vec3(0.0, 0.0, 0.0); }