Reload Assets -> Reimport Mesh

This commit is contained in:
luboslenco
2019-10-28 21:58:04 +01:00
parent 0ae012a4e2
commit a4dd45d558
4 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -84,7 +84,7 @@ class Config {
raw.keymap.file_open = "ctrl+o";
raw.keymap.file_save = "ctrl+s";
raw.keymap.file_save_as = "ctrl+shift+s";
raw.keymap.file_reload_assets = "ctrl+r";
raw.keymap.file_reimport_mesh = "ctrl+r";
raw.keymap.file_import_assets = "ctrl+i";
raw.keymap.file_export_textures = "ctrl+e";
raw.keymap.file_export_textures_as = "ctrl+shift+e";
+2 -2
View File
@@ -234,10 +234,10 @@ class Project {
});
}
public static function reloadAssets() {
public static function reimportMesh() {
if (Project.meshAssets != null && Project.meshAssets.length > 0) {
Importer.importMesh(Project.meshAssets[0], false);
Log.showMessage("Assets reloaded.");
Log.showMessage("Mesh reimported.");
}
}
+1 -1
View File
@@ -67,7 +67,7 @@ class UIMenu {
if (ui.button("Save", Left, Config.keymap.file_save)) Project.projectSave();
if (ui.button("Save As...", Left, Config.keymap.file_save_as)) Project.projectSaveAs();
ui.fill(0, 0, sepw, 1, ui.t.ACCENT_SELECT_COL);
if (ui.button("Reload Assets", Left, Config.keymap.file_reload_assets)) Project.reloadAssets();
if (ui.button("Reimport Mesh", Left, Config.keymap.file_reimport_mesh)) Project.reimportMesh();
if (ui.button("Import Assets...", Left, Config.keymap.file_import_assets)) Project.importAsset();
ui.fill(0, 0, sepw, 1, ui.t.ACCENT_SELECT_COL);
if (ui.button("Export Textures...", Left, Config.keymap.file_export_textures_as)) BoxExport.showTextures();
+1 -1
View File
@@ -442,7 +442,7 @@ class UITrait {
if (Operator.shortcut(Config.keymap.file_save_as)) Project.projectSaveAs();
else if (Operator.shortcut(Config.keymap.file_save)) Project.projectSave();
else if (Operator.shortcut(Config.keymap.file_open)) Project.projectOpen();
else if (Operator.shortcut(Config.keymap.file_reload_assets)) Project.reloadAssets();
else if (Operator.shortcut(Config.keymap.file_reimport_mesh)) Project.reimportMesh();
else if (Operator.shortcut(Config.keymap.file_new)) Project.projectNewBox();
else if (Operator.shortcut(Config.keymap.file_export_textures)) {
if (textureExportPath == "") { // First export, ask for path