Reload Assets -> Reimport Mesh
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@@ -84,7 +84,7 @@ class Config {
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raw.keymap.file_open = "ctrl+o";
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raw.keymap.file_save = "ctrl+s";
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raw.keymap.file_save_as = "ctrl+shift+s";
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raw.keymap.file_reload_assets = "ctrl+r";
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raw.keymap.file_reimport_mesh = "ctrl+r";
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raw.keymap.file_import_assets = "ctrl+i";
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raw.keymap.file_export_textures = "ctrl+e";
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raw.keymap.file_export_textures_as = "ctrl+shift+e";
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@@ -234,10 +234,10 @@ class Project {
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});
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}
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public static function reloadAssets() {
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public static function reimportMesh() {
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if (Project.meshAssets != null && Project.meshAssets.length > 0) {
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Importer.importMesh(Project.meshAssets[0], false);
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Log.showMessage("Assets reloaded.");
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Log.showMessage("Mesh reimported.");
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}
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}
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@@ -67,7 +67,7 @@ class UIMenu {
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if (ui.button("Save", Left, Config.keymap.file_save)) Project.projectSave();
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if (ui.button("Save As...", Left, Config.keymap.file_save_as)) Project.projectSaveAs();
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ui.fill(0, 0, sepw, 1, ui.t.ACCENT_SELECT_COL);
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if (ui.button("Reload Assets", Left, Config.keymap.file_reload_assets)) Project.reloadAssets();
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if (ui.button("Reimport Mesh", Left, Config.keymap.file_reimport_mesh)) Project.reimportMesh();
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if (ui.button("Import Assets...", Left, Config.keymap.file_import_assets)) Project.importAsset();
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ui.fill(0, 0, sepw, 1, ui.t.ACCENT_SELECT_COL);
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if (ui.button("Export Textures...", Left, Config.keymap.file_export_textures_as)) BoxExport.showTextures();
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@@ -442,7 +442,7 @@ class UITrait {
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if (Operator.shortcut(Config.keymap.file_save_as)) Project.projectSaveAs();
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else if (Operator.shortcut(Config.keymap.file_save)) Project.projectSave();
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else if (Operator.shortcut(Config.keymap.file_open)) Project.projectOpen();
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else if (Operator.shortcut(Config.keymap.file_reload_assets)) Project.reloadAssets();
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else if (Operator.shortcut(Config.keymap.file_reimport_mesh)) Project.reimportMesh();
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else if (Operator.shortcut(Config.keymap.file_new)) Project.projectNewBox();
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else if (Operator.shortcut(Config.keymap.file_export_textures)) {
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if (textureExportPath == "") { // First export, ask for path
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