Add forward vr path

This commit is contained in:
luboslenco
2020-08-07 15:22:56 +02:00
parent cd87ab343c
commit a52174d066
7 changed files with 262 additions and 32 deletions
+11
View File
@@ -89,6 +89,17 @@ strip Krom
./Krom ../../build/krom
```
```bash
# Windows VR - wip
node Kromx/make -g direct3d11 --vr oculus
cd Kromx
# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply patch/window_handling.diff --directory=Kinc
node Kinc/make -g direct3d11 --vr oculus
# Open generated Visual Studio project
# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
# Build for x64 & release
```
```bash
# Updating cloned repository
git pull origin master
git submodule update --init --recursive
+10
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@@ -17,6 +17,9 @@ import arm.Context;
#if arm_player
import arm.sys.Path;
#end
#if arm_vr
import arm.render.RenderPathForwardVR;
#end
class Main {
@@ -84,6 +87,12 @@ class Main {
var path = new RenderPath();
Inc.init(path);
#if arm_vr
RenderPathDeferred.init(path); // Allocate gbuffer
RenderPathForward.init(path);
RenderPathForwardVR.init(path);
path.commands = RenderPathForwardVR.commands;
#else
if (Context.renderMode == RenderForward) {
RenderPathDeferred.init(path); // Allocate gbuffer
RenderPathForward.init(path);
@@ -93,6 +102,7 @@ class Main {
RenderPathDeferred.init(path);
path.commands = RenderPathDeferred.commands;
}
#end
RenderPath.setActive(path);
#if arm_player
+1 -1
View File
@@ -97,7 +97,7 @@ class Context {
public static var decalImage: Image = null;
public static var decalPreview = false;
public static var viewportMode = ViewLit;
#if (krom_android || krom_ios)
#if (krom_android || krom_ios || arm_vr)
public static var renderMode = RenderForward;
#else
public static var renderMode = RenderDeferred;
+28 -26
View File
@@ -59,16 +59,16 @@ class RenderPathForward {
RenderPathDeferred.taaFrame++;
}
static function drawGbuffer() {
path.setTarget("gbuffer0");
public static function drawGbuffer(gbuffer0 = "gbuffer0", gbuffer1 = "gbuffer1", gbuffer2 = "gbuffer2") {
path.setTarget(gbuffer0);
#if kha_metal
path.clearTarget(0x00000000, 1.0);
#else
path.clearTarget(null, 1.0);
#end
path.setTarget("gbuffer2");
path.setTarget(gbuffer2);
path.clearTarget(0xff000000);
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
path.setTarget(gbuffer0, [gbuffer1, gbuffer2]);
var currentG = path.currentG;
#if arm_painter
RenderPathPaint.bindLayers();
@@ -80,71 +80,73 @@ class RenderPathForward {
LineDraw.render(path.currentG);
}
static function drawForward() {
path.setDepthFrom("gbuffer1", "gbuffer0");
path.setTarget("gbuffer1");
public static function drawForward(eye = false, output = "", gbuffer0 = "gbuffer0", gbuffer1 = "gbuffer1", gbuffer2 = "gbuffer2", buf = "buf", bufa = "bufa", taa = "taa", taa2 = "taa2") {
path.setDepthFrom(gbuffer1, gbuffer0);
path.setTarget(gbuffer1);
path.drawSkydome("world_pass/world_pass/world_pass");
path.setDepthFrom("gbuffer1", "gbuffer2");
path.setDepthFrom(gbuffer1, gbuffer2);
path.setTarget("buf");
path.bindTarget("gbuffer1", "tex");
path.setTarget(buf);
path.bindTarget(gbuffer1, "tex");
path.drawShader("shader_datas/compositor_pass/compositor_pass");
path.setTarget("buf");
if (output == "") {
path.setTarget(buf);
var currentG = path.currentG;
path.drawMeshes("overlay");
#if arm_painter
Inc.drawCompass(currentG);
#end
}
var taaFrame = RenderPathDeferred.taaFrame;
var current = taaFrame % 2 == 0 ? "bufa" : "taa2";
var last = taaFrame % 2 == 0 ? "taa2" : "bufa";
var current = taaFrame % 2 == 0 ? bufa : taa2;
var last = taaFrame % 2 == 0 ? taa2 : bufa;
path.setTarget(current);
path.clearTarget(0x00000000);
path.bindTarget("buf", "colorTex");
path.bindTarget(buf, "colorTex");
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.setTarget("taa");
path.setTarget(taa);
path.clearTarget(0x00000000);
path.bindTarget(current, "edgesTex");
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
path.setTarget(current);
path.bindTarget("buf", "colorTex");
path.bindTarget("taa", "blendTex");
path.bindTarget("gbuffer2", "sveloc");
path.bindTarget(buf, "colorTex");
path.bindTarget(taa, "blendTex");
path.bindTarget(gbuffer2, "sveloc");
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
#if arm_painter
var skipTaa = Context.splitView;
var skipTaa = Context.splitView || eye;
#else
var skipTaa = false;
#end
if (skipTaa) {
path.setTarget("taa");
path.setTarget(taa);
path.bindTarget(current, "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
else {
path.setTarget("taa");
path.setTarget(taa);
path.bindTarget(current, "tex");
path.bindTarget(last, "tex2");
path.bindTarget("gbuffer2", "sveloc");
path.bindTarget(gbuffer2, "sveloc");
path.drawShader("shader_datas/taa_pass/taa_pass");
}
if (!Inc.ssaa4()) {
path.setTarget("");
path.bindTarget(taaFrame == 0 ? current : "taa", "tex");
path.setTarget(output);
path.bindTarget(taaFrame % 2 == 0 ? current : taa, "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
}
if (Inc.ssaa4()) {
path.setTarget("");
path.bindTarget(taaFrame % 2 == 0 ? "taa2" : "taa", "tex");
path.setTarget(output);
path.bindTarget(taaFrame % 2 == 0 ? taa2 : taa, "tex");
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
}
}
+200
View File
@@ -0,0 +1,200 @@
package arm.render;
#if arm_vr
import kha.System;
import iron.RenderPath;
import iron.Scene;
import arm.ui.UISidebar;
class RenderPathForwardVR {
public static var path: RenderPath;
static var m = iron.math.Mat4.identity();
public static function init(_path: RenderPath) {
path = _path;
{
var t = new RenderTargetRaw();
t.name = "eye0";
t.width = 1440;
t.height = 1600;
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "eye1";
t.width = 1440;
t.height = 1600;
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
path.createDepthBuffer("main_eye", "DEPTH24");
{
var t = new RenderTargetRaw();
t.name = "gbuffer0_eye";
t.width = 1440;
t.height = 1600;
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
t.depth_buffer = "main_eye";
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "gbuffer1_eye";
t.width = 1440;
t.height = 1600;
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "gbuffer2_eye";
t.width = 1440;
t.height = 1600;
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "buf_eye";
t.width = 1440;
t.height = 1600;
#if (kha_direct3d12 || kha_vulkan)
t.format = "RGBA64"; // Match raytrace_target format
#else
t.format = "RGBA32";
#end
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "bufa_eye";
t.width = 1440;
t.height = 1600;
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "taa_eye";
t.width = 1440;
t.height = 1600;
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
{
var t = new RenderTargetRaw();
t.name = "taa2_eye";
t.width = 1440;
t.height = 1600;
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
}
@:access(iron.RenderPath)
public static function commands() {
if (System.windowWidth() == 0 || System.windowHeight() == 0) return;
{
var current = RenderPathDeferred.taaFrame % 2 == 0 ? "bufa" : "taa2";
var output = RenderPathDeferred.taaFrame % 2 == 0 ? current : "taa";
m.setFrom(Scene.active.camera.transform.world);
var t = Context.object.transform;
t.translate(0, 1, -1);
t.buildMatrix();
for (eye in 0...2) {
var view = Krom.vrGetSensorStateView(eye);
var proj = Krom.vrGetSensorStateProjection(eye);
Scene.active.camera.V._00 = view._00;
Scene.active.camera.V._01 = view._01;
Scene.active.camera.V._02 = view._02;
Scene.active.camera.V._03 = view._03;
Scene.active.camera.V._10 = view._10;
Scene.active.camera.V._11 = view._11;
Scene.active.camera.V._12 = view._12;
Scene.active.camera.V._13 = view._13;
Scene.active.camera.V._20 = view._20;
Scene.active.camera.V._21 = view._21;
Scene.active.camera.V._22 = view._22;
Scene.active.camera.V._23 = view._23;
Scene.active.camera.V._30 = view._30;
Scene.active.camera.V._31 = view._31;
Scene.active.camera.V._32 = view._32;
Scene.active.camera.V._33 = view._33;
Scene.active.camera.P._00 = proj._00;
Scene.active.camera.P._01 = proj._01;
Scene.active.camera.P._02 = proj._02;
Scene.active.camera.P._03 = proj._03;
Scene.active.camera.P._10 = proj._10;
Scene.active.camera.P._11 = proj._11;
Scene.active.camera.P._12 = proj._12;
Scene.active.camera.P._13 = proj._13;
Scene.active.camera.P._20 = proj._20;
Scene.active.camera.P._21 = proj._21;
Scene.active.camera.P._22 = proj._22;
Scene.active.camera.P._23 = proj._23;
Scene.active.camera.P._30 = proj._30;
Scene.active.camera.P._31 = proj._31;
Scene.active.camera.P._32 = proj._32;
Scene.active.camera.P._33 = proj._33;
Scene.active.camera.VP.multmats(Scene.active.camera.P, Scene.active.camera.V);
Scene.active.camera.transform.world.getInverse(Scene.active.camera.V);
RenderPathForward.drawGbuffer("gbuffer0_eye", "gbuffer1_eye", "gbuffer2_eye");
RenderPathForward.drawForward(true, "eye" + eye, "gbuffer0_eye", "gbuffer1_eye", "gbuffer2_eye", "buf_eye", "bufa_eye", "taa_eye", "taa2_eye");
}
Scene.active.camera.transform.world.setFrom(m);
t.translate(0, -1, 1);
t.buildMatrix();
Krom.vrBegin();
path.drawStereo(function(eye: Int) {
path.currentG = path.frameG;
path.bindTarget("eye" + eye, "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
});
Krom.vrWarpSwap();
}
iron.Scene.active.camera.buildMatrix();
#if arm_painter
RenderPathPaint.begin();
#end // arm_painter
RenderPathForward.drawGbuffer();
RenderPathForward.drawForward();
#if arm_painter
RenderPathPaint.draw();
#end
#if arm_painter
RenderPathPaint.end();
#end
RenderPathDeferred.taaFrame++;
}
}
#end
+2
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@@ -302,6 +302,7 @@ class BoxPreferences {
Context.hsupersample = Id.handle({position: Config.getSuperSampleQuality(Config.raw.rp_supersample)});
Context.hvxao = Id.handle({selected: Config.raw.rp_gi});
if (ui.tab(htab, tr("Viewport"), true)) {
#if (!arm_vr)
var hrendermode = Id.handle({position: Context.renderMode});
Context.renderMode = ui.combo(hrendermode, [tr("Full"), tr("Mobile")], tr("Renderer"), true);
if (hrendermode.changed) {
@@ -316,6 +317,7 @@ class BoxPreferences {
}
MaterialParser.parseMeshMaterial();
}
#end
ui.combo(Context.hsupersample, ["0.25x", "0.5x", "1.0x", "1.5x", "2.0x", "4.0x"], tr("Super Sample"), true);
if (Context.hsupersample.changed) Config.applyConfig();
+5
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@@ -8,6 +8,7 @@ let vulkan = process.argv.indexOf("vulkan") >= 0;
let raytrace = d3d12 || vulkan;
let metal = process.argv.indexOf("metal") >= 0;
let build = "painter"; // painter || creator || player
let vr = process.argv.indexOf("--vr") >= 0;
let project = new Project("ArmorPaint");
project.addSources("Sources");
@@ -67,6 +68,10 @@ else {
project.addDefine("analyzer-optimize");
}
if (vr) {
project.addDefine("arm_vr");
}
project.addAssets("Assets/readme/readme.txt", { notinlist: true, destination: "{name}" });
if (raytrace) {