Fix dilate mask for vulkan and metal
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@@ -121,17 +121,22 @@ class UVUtil {
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pipeDilate.inputLayout = [vs];
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pipeDilate.depthWrite = false;
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pipeDilate.depthMode = CompareMode.Always;
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pipeDilate.colorAttachments[0] = kha.graphics4.TextureFormat.L8;
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pipeDilate.compile();
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// dilateTexUnpack = pipeDilate.getConstantLocation("texUnpack");
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}
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var merged = Context.mergedObject != null ? Context.mergedObject.data : Context.paintObject.data;
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var geom = Context.mergedObject != null ? Context.mergedObject.data.geom : Context.paintObject.data.geom;
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var g4 = dilatemap.g4;
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g4.begin();
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g4.clear(0x00000000);
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g4.setPipeline(pipeDilate);
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g4.setVertexBuffer(merged.geom.vertexBuffer);
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g4.setIndexBuffer(merged.geom.indexBuffers[0]);
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#if (kha_metal || kha_vulkan)
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g4.setVertexBuffer(geom.get([{name: "tex", data: "short2norm"}]));
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#else
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g4.setVertexBuffer(geom.vertexBuffer);
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#end
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g4.setIndexBuffer(geom.indexBuffers[0]);
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g4.drawIndexedVertices();
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g4.end();
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dilatemapCached = true;
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