Rename FastFloat to Float

This commit is contained in:
luboslenco
2023-12-01 15:43:08 +01:00
parent ba474ac4ca
commit a5f7df45c1
6 changed files with 12 additions and 12 deletions
+1 -1
View File
@@ -226,7 +226,7 @@ class LogicParser {
return Type.createInstance(cname, args);
}
public static function f32(ar: Array<kha.FastFloat>): kha.arrays.Float32Array {
public static function f32(ar: Array<Float>): kha.arrays.Float32Array {
var res = new kha.arrays.Float32Array(ar.length);
for (i in 0...ar.length) res[i] = ar[i];
return res;
+7 -7
View File
@@ -357,7 +357,7 @@ class PhysicsBody extends iron.Trait {
body.setCcdMotionThreshold(motionThreshold);
}
function fillConvexHull(scale: Vec4, margin: kha.FastFloat): Bt.ConvexHullShape {
function fillConvexHull(scale: Vec4, margin: Float): Bt.ConvexHullShape {
// Check whether shape already exists
var data = cast(object, MeshObject).data;
var shape = convexHullCache.get(data);
@@ -372,9 +372,9 @@ class PhysicsBody extends iron.Trait {
var positions = data.geom.positions.values;
var sx: kha.FastFloat = scale.x * (1.0 - margin) * (1 / 32767);
var sy: kha.FastFloat = scale.y * (1.0 - margin) * (1 / 32767);
var sz: kha.FastFloat = scale.z * (1.0 - margin) * (1 / 32767);
var sx: Float = scale.x * (1.0 - margin) * (1 / 32767);
var sy: Float = scale.y * (1.0 - margin) * (1 / 32767);
var sz: Float = scale.z * (1.0 - margin) * (1 / 32767);
if (data.raw.scale_pos != null) {
sx *= data.raw.scale_pos;
@@ -407,9 +407,9 @@ class PhysicsBody extends iron.Trait {
var positions = data.geom.positions.values;
var indices = data.geom.indices;
var sx: kha.FastFloat = scale.x * (1 / 32767);
var sy: kha.FastFloat = scale.y * (1 / 32767);
var sz: kha.FastFloat = scale.z * (1 / 32767);
var sx: Float = scale.x * (1 / 32767);
var sy: Float = scale.y * (1 / 32767);
var sz: Float = scale.z * (1 / 32767);
if (data.raw.scale_pos != null) {
sx *= data.raw.scale_pos;
+1 -1
View File
@@ -34,7 +34,7 @@ class Uniforms {
return null;
}
public static function linkFloat(object: Object, mat: MaterialData, link: String): Null<kha.FastFloat> {
public static function linkFloat(object: Object, mat: MaterialData, link: String): Null<Float> {
switch (link) {
case "_brushRadius": {
#if (is_paint || is_sculpt)
+1 -1
View File
@@ -3051,7 +3051,7 @@ class NodesMaterial {
return node;
}
static function f32(ar: Array<kha.FastFloat>): kha.arrays.Float32Array {
static function f32(ar: Array<Float>): kha.arrays.Float32Array {
var res = new kha.arrays.Float32Array(ar.length);
for (i in 0...ar.length) res[i] = ar[i];
return res;
+1 -1
View File
@@ -232,7 +232,7 @@ class UINodes {
}
}
static function f32(ar: Array<kha.FastFloat>): kha.arrays.Float32Array {
static function f32(ar: Array<Float>): kha.arrays.Float32Array {
var res = new kha.arrays.Float32Array(ar.length);
for (i in 0...ar.length) res[i] = ar[i];
return res;
+1 -1
View File
@@ -11,7 +11,7 @@ import iron.Scene;
class ParticleUtil {
static function f32(ar: Array<kha.FastFloat>): Float32Array {
static function f32(ar: Array<Float>): Float32Array {
var res = new Float32Array(ar.length);
for (i in 0...ar.length) res[i] = ar[i];
return res;