Rename FastFloat to Float
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@@ -226,7 +226,7 @@ class LogicParser {
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return Type.createInstance(cname, args);
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}
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public static function f32(ar: Array<kha.FastFloat>): kha.arrays.Float32Array {
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public static function f32(ar: Array<Float>): kha.arrays.Float32Array {
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var res = new kha.arrays.Float32Array(ar.length);
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for (i in 0...ar.length) res[i] = ar[i];
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return res;
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@@ -357,7 +357,7 @@ class PhysicsBody extends iron.Trait {
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body.setCcdMotionThreshold(motionThreshold);
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}
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function fillConvexHull(scale: Vec4, margin: kha.FastFloat): Bt.ConvexHullShape {
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function fillConvexHull(scale: Vec4, margin: Float): Bt.ConvexHullShape {
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// Check whether shape already exists
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var data = cast(object, MeshObject).data;
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var shape = convexHullCache.get(data);
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@@ -372,9 +372,9 @@ class PhysicsBody extends iron.Trait {
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var positions = data.geom.positions.values;
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var sx: kha.FastFloat = scale.x * (1.0 - margin) * (1 / 32767);
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var sy: kha.FastFloat = scale.y * (1.0 - margin) * (1 / 32767);
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var sz: kha.FastFloat = scale.z * (1.0 - margin) * (1 / 32767);
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var sx: Float = scale.x * (1.0 - margin) * (1 / 32767);
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var sy: Float = scale.y * (1.0 - margin) * (1 / 32767);
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var sz: Float = scale.z * (1.0 - margin) * (1 / 32767);
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if (data.raw.scale_pos != null) {
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sx *= data.raw.scale_pos;
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@@ -407,9 +407,9 @@ class PhysicsBody extends iron.Trait {
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var positions = data.geom.positions.values;
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var indices = data.geom.indices;
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var sx: kha.FastFloat = scale.x * (1 / 32767);
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var sy: kha.FastFloat = scale.y * (1 / 32767);
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var sz: kha.FastFloat = scale.z * (1 / 32767);
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var sx: Float = scale.x * (1 / 32767);
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var sy: Float = scale.y * (1 / 32767);
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var sz: Float = scale.z * (1 / 32767);
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if (data.raw.scale_pos != null) {
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sx *= data.raw.scale_pos;
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@@ -34,7 +34,7 @@ class Uniforms {
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return null;
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}
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public static function linkFloat(object: Object, mat: MaterialData, link: String): Null<kha.FastFloat> {
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public static function linkFloat(object: Object, mat: MaterialData, link: String): Null<Float> {
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switch (link) {
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case "_brushRadius": {
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#if (is_paint || is_sculpt)
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@@ -3051,7 +3051,7 @@ class NodesMaterial {
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return node;
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}
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static function f32(ar: Array<kha.FastFloat>): kha.arrays.Float32Array {
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static function f32(ar: Array<Float>): kha.arrays.Float32Array {
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var res = new kha.arrays.Float32Array(ar.length);
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for (i in 0...ar.length) res[i] = ar[i];
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return res;
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@@ -232,7 +232,7 @@ class UINodes {
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}
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}
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static function f32(ar: Array<kha.FastFloat>): kha.arrays.Float32Array {
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static function f32(ar: Array<Float>): kha.arrays.Float32Array {
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var res = new kha.arrays.Float32Array(ar.length);
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for (i in 0...ar.length) res[i] = ar[i];
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return res;
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@@ -11,7 +11,7 @@ import iron.Scene;
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class ParticleUtil {
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static function f32(ar: Array<kha.FastFloat>): Float32Array {
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static function f32(ar: Array<Float>): Float32Array {
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var res = new Float32Array(ar.length);
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for (i in 0...ar.length) res[i] = ar[i];
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return res;
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