Cleanup
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@@ -141,7 +141,7 @@ void gpu_begin_internal(gpu_texture_t **targets, int count, gpu_texture_t *depth
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void gpu_end(void);
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void gpu_end_internal(void);
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void gpu_wait(void);
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void gpu_flush(void);
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void gpu_execute_and_wait(void);
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void gpu_present(void);
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void gpu_present_internal(void);
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void gpu_barrier(gpu_texture_t *render_target, gpu_texture_state_t state_after);
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