Cleanup
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@@ -1,4 +1,3 @@
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#ifndef NDEBUG
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#define VALIDATE
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#endif
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@@ -951,15 +950,15 @@ void gpu_init_internal(int depth_buffer_bits, bool vsync) {
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vkGetPhysicalDeviceSurfaceSupportKHR(gpu, graphics_queue_node_index, surface, &surface_supported);
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VkSurfaceFormatKHR surf_formats[256];
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uint32_t formatCount = sizeof(surf_formats) / sizeof(surf_formats[0]);
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VkResult result = vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, surface, &formatCount, surf_formats);
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uint32_t format_count = sizeof(surf_formats) / sizeof(surf_formats[0]);
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VkResult result = vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, surface, &format_count, surf_formats);
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if (formatCount == 1 && surf_formats[0].format == VK_FORMAT_UNDEFINED) {
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if (format_count == 1 && surf_formats[0].format == VK_FORMAT_UNDEFINED) {
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surface_format = surf_formats[0];
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}
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else {
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bool found = false;
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for (uint32_t i = 0; i < formatCount; ++i) {
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for (uint32_t i = 0; i < format_count; ++i) {
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if (surf_formats[i].format != VK_FORMAT_B8G8R8A8_SRGB) {
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surface_format = surf_formats[i];
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found = true;
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@@ -14,13 +14,13 @@
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#define GPU_CLEAR_DEPTH 2
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#define GPU_MAX_VERTEX_ELEMENTS 16
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#define GPU_MAX_TEXTURES 16
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#define GPU_CONSTANT_BUFFER_SIZE 512
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#define GPU_CONSTANT_BUFFER_MULTIPLE 2048
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#ifdef IRON_ANDROID
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#define GPU_FRAMEBUFFER_COUNT 7
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#else
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#define GPU_FRAMEBUFFER_COUNT 3
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#endif
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#define GPU_CONSTANT_BUFFER_SIZE 512
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#define GPU_CONSTANT_BUFFER_MULTIPLE 2048
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typedef enum gpu_texture_state {
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GPU_TEXTURE_STATE_SHADER_RESOURCE,
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