Fix build
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@@ -1,5 +1,5 @@
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#version 450
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#include "../Libraries/armorbase/Shaders/std/gbuffer.glsl"
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#include "../../base/Shaders/std/gbuffer.glsl"
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in vec3 wnormal;
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in vec4 wvpposition;
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in vec4 prevwvpposition;
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@@ -1,5 +1,5 @@
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#version 450
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#include "../Libraries/armorbase/Shaders/std/gbuffer.glsl"
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#include "../../base/Shaders/std/gbuffer.glsl"
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in vec2 texCoord;
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in vec3 wnormal;
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in vec4 wvpposition;
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@@ -1,5 +1,5 @@
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#version 450
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#include "../Libraries/armorbase/Shaders/std/gbuffer.glsl"
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#include "../../base/Shaders/std/gbuffer.glsl"
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in vec3 wnormal;
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in vec4 wvpposition;
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in vec4 prevwvpposition;
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+14
-14
@@ -14,17 +14,17 @@ let physics = !ios;
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let project = new Project("ArmorPaint");
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project.addSources("Sources");
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project.addLibrary("iron");
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project.addLibrary("zui");
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project.addLibrary("armorbase");
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project.addShaders("Shaders/*.glsl", { embed: snapshot });
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project.addShaders("armorcore/Shaders/*.glsl", { embed: snapshot });
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project.addAssets("Assets/*", { destination: "data/{name}", embed: snapshot });
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project.addShaders("Libraries/armorbase/Shaders/common/*.glsl", { embed: snapshot });
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project.addAssets("Libraries/armorbase/Assets/common/*", { destination: "data/{name}", embed: snapshot });
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project.addLibrary("../../Libraries/iron");
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project.addLibrary("../../Libraries/zui");
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project.addLibrary("../../base");
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project.addShaders("../armorcore/Shaders/*.glsl", { embed: snapshot });
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project.addShaders("../base/Shaders/common/*.glsl", { embed: snapshot });
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project.addAssets("../base/Assets/common/*", { destination: "data/{name}", embed: snapshot });
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if (!snapshot) {
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project.addDefine("arm_noembed");
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project.addAssets("Libraries/armorbase/Assets/common/extra/*", { destination: "data/{name}" });
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project.addAssets("../base/Assets/common/extra/*", { destination: "data/{name}" });
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}
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project.addAssets("Assets/export_presets/*", { destination: "data/export_presets/{name}" });
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project.addAssets("Assets/keymap_presets/*", { destination: "data/keymap_presets/{name}" });
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@@ -38,8 +38,8 @@ else {
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project.addAssets("Assets/plugins/wasm/*", { destination: "data/plugins/{name}" });
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}
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project.addAssets("Assets/meshes/*", { destination: "data/meshes/{name}" });
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project.addAssets("Libraries/armorbase/Assets/licenses/**", { destination: "data/licenses/{name}" });
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project.addAssets("Libraries/armorbase/Assets/themes/*.json", { destination: "data/themes/{name}" });
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project.addAssets("../base/Assets/licenses/**", { destination: "data/licenses/{name}" });
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project.addAssets("../base/Assets/themes/*.json", { destination: "data/themes/{name}" });
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project.addDefine("js-es=6");
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project.addParameter("--macro include('arm.node.brush')");
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project.addDefine("kha_no_ogg");
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@@ -106,13 +106,13 @@ if (snapshot) {
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project.addAssets("Assets/readme/readme.txt", { destination: "{name}" });
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if (raytrace) {
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project.addAssets("Libraries/armorbase/Assets/raytrace/*", { destination: "data/{name}", embed: snapshot });
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project.addAssets("../base/Assets/raytrace/*", { destination: "data/{name}", embed: snapshot });
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if (d3d12) {
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project.addAssets("Libraries/armorbase/Shaders/raytrace/*.cso", { destination: "data/{name}", embed: snapshot });
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project.addAssets("../base/Shaders/raytrace/*.cso", { destination: "data/{name}", embed: snapshot });
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project.addAssets("Assets/readme/readme_dxr.txt", { destination: "{name}" });
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}
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else if (vulkan) {
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project.addAssets("Libraries/armorbase/Shaders/raytrace/*.spirv", { destination: "data/{name}", embed: snapshot });
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project.addAssets("../base/Shaders/raytrace/*.spirv", { destination: "data/{name}", embed: snapshot });
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project.addAssets("Assets/readme/readme_vkrt.txt", { destination: "{name}" });
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}
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}
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@@ -129,10 +129,10 @@ if (process.platform !== "darwin" && !raytrace && !android && !ios) {
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project.addDefine("arm_voxelgi_revox");
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if (process.platform === "win32" && win_hlsl) {
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project.addShaders("Libraries/armorbase/Shaders/voxel_hlsl/*.glsl", { embed: snapshot, noprocessing: true });
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project.addShaders("../base/Shaders/voxel_hlsl/*.glsl", { embed: snapshot, noprocessing: true });
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}
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else {
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project.addShaders("Libraries/armorbase/Shaders/voxel_glsl/*.glsl", { embed: snapshot });
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project.addShaders("../base/Shaders/voxel_glsl/*.glsl", { embed: snapshot });
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}
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}
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