Gpu cleanup
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@@ -2,17 +2,17 @@
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// Red triangle test
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// ../../make --run
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let pipeline: iron_gpu_pipeline_t;
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let pipeline: gpu_pipeline_t;
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let vb: any;
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let ib: any;
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function render() {
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_gpu_begin(null, null, clear_flag_t.COLOR | clear_flag_t.DEPTH, 0xff000000, 1.0);
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iron_gpu_set_pipeline(pipeline);
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iron_gpu_set_vertex_buffer(vb);
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iron_gpu_set_index_buffer(ib);
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gpu_set_pipeline(pipeline);
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gpu_set_vertex_buffer(vb);
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gpu_set_index_buffer(ib);
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gpu_draw();
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iron_gpu_end();
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gpu_end();
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}
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function main() {
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@@ -31,7 +31,7 @@ function main() {
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_iron_init(ops);
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pipeline = gpu_create_pipeline();
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let vs: iron_gpu_vertex_structure_t = gpu_vertex_struct_create();
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let vs: gpu_vertex_structure_t = gpu_vertex_struct_create();
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gpu_vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
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let vs_buffer: buffer_t = iron_load_blob("./data/test.vert" + sys_shader_ext());
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let fs_buffer: buffer_t = iron_load_blob("./data/test.frag" + sys_shader_ext());
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@@ -54,14 +54,14 @@ function main() {
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for (let i: i32 = 0; i < vertices.length; i++) {
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buffer_set_f32(vb_data, i * 4, vertices[i]);
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}
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iron_gpu_vertex_buffer_unlock(vb);
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gpu_vertex_buffer_unlock(vb);
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ib = gpu_create_index_buffer(indices.length);
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let ib_data: u32_array_t = gpu_lock_index_buffer(ib);
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for (let i: i32 = 0; i < indices.length; i++) {
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ib_data[i] = indices[i];
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}
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iron_gpu_index_buffer_unlock(ib);
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gpu_index_buffer_unlock(ib);
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_iron_set_update_callback(render);
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}
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