Cleanup
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@@ -59,17 +59,15 @@ bool iron_gpu_swap_buffers() {
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return true;
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}
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void iron_gpu_flush() {}
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bool iron_gpu_raytrace_supported() {
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return false;
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}
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extern WGPUDevice device;
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iron_gpu_vertex_buffer_t *iron_gpu_internal_current_vertex_buffer = NULL;
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iron_gpu_buffer_t *iron_gpu_internal_current_vertex_buffer = NULL;
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void iron_gpu_vertex_buffer_init(iron_gpu_vertex_buffer_t *buffer, int count, iron_gpu_vertex_structure_t *structure, bool gpuMemory) {
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void iron_gpu_vertex_buffer_init(iron_gpu_buffer_t *buffer, int count, iron_gpu_vertex_structure_t *structure, bool gpuMemory) {
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buffer->impl.count = count;
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buffer->impl.stride = 0;
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for (int i = 0; i < structure->size; ++i) {
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@@ -77,11 +75,11 @@ void iron_gpu_vertex_buffer_init(iron_gpu_vertex_buffer_t *buffer, int count, ir
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}
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}
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void iron_gpu_vertex_buffer_destroy(iron_gpu_vertex_buffer_t *buffer) {
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void iron_gpu_vertex_buffer_destroy(iron_gpu_buffer_t *buffer) {
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}
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float *iron_gpu_vertex_buffer_lock_all(iron_gpu_vertex_buffer_t *buffer) {
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float *iron_gpu_vertex_buffer_lock_all(iron_gpu_buffer_t *buffer) {
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WGPUBufferDescriptor bDesc;
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memset(&bDesc, 0, sizeof(bDesc));
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bDesc.size = buffer->impl.count * buffer->impl.stride * sizeof(float);
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@@ -91,67 +89,67 @@ float *iron_gpu_vertex_buffer_lock_all(iron_gpu_vertex_buffer_t *buffer) {
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return wgpuBufferGetMappedRange(buffer->impl.buffer, 0, bDesc.size);
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}
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float *iron_gpu_vertex_buffer_lock(iron_gpu_vertex_buffer_t *buffer, int start, int count) {
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float *iron_gpu_vertex_buffer_lock(iron_gpu_buffer_t *buffer, int start, int count) {
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return NULL;
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}
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void iron_gpu_vertex_buffer_unlock_all(iron_gpu_vertex_buffer_t *buffer) {
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void iron_gpu_vertex_buffer_unlock_all(iron_gpu_buffer_t *buffer) {
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wgpuBufferUnmap(buffer->impl.buffer);
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}
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void iron_gpu_vertex_buffer_unlock(iron_gpu_vertex_buffer_t* buffer, int count) {
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void iron_gpu_vertex_buffer_unlock(iron_gpu_buffer_t* buffer, int count) {
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}
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int iron_gpu_vertex_buffer_count(iron_gpu_vertex_buffer_t *buffer) {
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int iron_gpu_vertex_buffer_count(iron_gpu_buffer_t *buffer) {
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return buffer->impl.count;
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}
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int iron_gpu_vertex_buffer_stride(iron_gpu_vertex_buffer_t *buffer) {
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int iron_gpu_vertex_buffer_stride(iron_gpu_buffer_t *buffer) {
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return buffer->impl.stride;
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}
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bool iron_gpu_transpose_mat = false;
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void iron_gpu_constant_buffer_init(iron_gpu_constant_buffer_t *buffer, int size) {
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void iron_gpu_constant_buffer_init(iron_gpu_buffer_t *buffer, int size) {
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}
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void iron_gpu_constant_buffer_destroy(iron_gpu_constant_buffer_t *buffer) {}
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void iron_gpu_constant_buffer_destroy(iron_gpu_buffer_t *buffer) {}
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void iron_gpu_constant_buffer_lock_all(iron_gpu_constant_buffer_t *buffer) {
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void iron_gpu_constant_buffer_lock_all(iron_gpu_buffer_t *buffer) {
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iron_gpu_constant_buffer_lock(buffer, 0, iron_gpu_constant_buffer_size(buffer));
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}
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void iron_gpu_constant_buffer_lock(iron_gpu_constant_buffer_t *buffer, int start, int count) {}
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void iron_gpu_constant_buffer_lock(iron_gpu_buffer_t *buffer, int start, int count) {}
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void iron_gpu_constant_buffer_unlock(iron_gpu_constant_buffer_t *buffer) {
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void iron_gpu_constant_buffer_unlock(iron_gpu_buffer_t *buffer) {
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}
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int iron_gpu_constant_buffer_size(iron_gpu_constant_buffer_t *buffer) {
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int iron_gpu_constant_buffer_size(iron_gpu_buffer_t *buffer) {
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return 0;
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}
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iron_gpu_index_buffer_t *iron_gpu_internal_current_index_buffer = NULL;
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iron_gpu_buffer_t *iron_gpu_internal_current_index_buffer = NULL;
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void iron_gpu_index_buffer_init(iron_gpu_index_buffer_t *buffer, int count, bool gpuMemory) {
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void iron_gpu_index_buffer_init(iron_gpu_buffer_t *buffer, int count, bool gpuMemory) {
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buffer->impl.count = count;
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}
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void iron_gpu_index_buffer_destroy(iron_gpu_index_buffer_t *buffer) {
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void iron_gpu_index_buffer_destroy(iron_gpu_buffer_t *buffer) {
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}
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static int iron_gpu_internal_index_buffer_stride(iron_gpu_index_buffer_t *buffer) {
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static int iron_gpu_internal_index_buffer_stride(iron_gpu_buffer_t *buffer) {
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return 4;
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}
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void *iron_gpu_index_buffer_lock_all(iron_gpu_index_buffer_t *buffer) {
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void *iron_gpu_index_buffer_lock_all(iron_gpu_buffer_t *buffer) {
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iron_gpu_index_buffer_lock(buffer, 0, iron_gpu_index_buffer_count(buffer));
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}
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void *iron_gpu_index_buffer_lock(iron_gpu_index_buffer_t *buffer, int start, int count) {
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void *iron_gpu_index_buffer_lock(iron_gpu_buffer_t *buffer, int start, int count) {
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WGPUBufferDescriptor bDesc;
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memset(&bDesc, 0, sizeof(bDesc));
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bDesc.size = count * iron_gpu_internal_index_buffer_stride(buffer);
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@@ -161,19 +159,19 @@ void *iron_gpu_index_buffer_lock(iron_gpu_index_buffer_t *buffer, int start, int
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return wgpuBufferGetMappedRange(buffer->impl.buffer, start * iron_gpu_internal_index_buffer_stride(buffer), bDesc.size);
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}
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void iron_gpu_index_buffer_unlock_all(iron_gpu_index_buffer_t *buffer) {
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void iron_gpu_index_buffer_unlock_all(iron_gpu_buffer_t *buffer) {
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wgpuBufferUnmap(buffer->impl.buffer);
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}
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void iron_gpu_index_buffer_unlock(iron_gpu_index_buffer_t *buffer, int count) {
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void iron_gpu_index_buffer_unlock(iron_gpu_buffer_t *buffer, int count) {
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iron_gpu_index_buffer_unlock_all(buffer);
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}
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void iron_gpu_internal_index_buffer_set(iron_gpu_index_buffer_t *buffer) {
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void iron_gpu_internal_index_buffer_set(iron_gpu_buffer_t *buffer) {
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}
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int iron_gpu_index_buffer_count(iron_gpu_index_buffer_t *buffer) {
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int iron_gpu_index_buffer_count(iron_gpu_buffer_t *buffer) {
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return buffer->impl.count;
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}
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@@ -443,12 +441,12 @@ void iron_gpu_command_list_set_pipeline(iron_gpu_command_list_t *list, struct ir
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void iron_gpu_command_list_set_pipeline_layout(iron_gpu_command_list_t *list) {}
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void iron_gpu_command_list_set_vertex_buffer(iron_gpu_command_list_t *list, struct iron_gpu_vertex_buffer *buffer) {
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void iron_gpu_command_list_set_vertex_buffer(iron_gpu_command_list_t *list, struct iron_gpu_buffer *buffer) {
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uint64_t size = (iron_gpu_vertex_buffer_count(buffer)) * iron_gpu_vertex_buffer_stride(buffer);
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wgpuRenderPassEncoderSetVertexBuffer(list->impl.pass, 0, buffer->impl.buffer, 0, size);
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}
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void iron_gpu_command_list_set_index_buffer(iron_gpu_command_list_t *list, struct iron_gpu_index_buffer *buffer) {
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void iron_gpu_command_list_set_index_buffer(iron_gpu_command_list_t *list, struct iron_gpu_buffer *buffer) {
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list->impl.indexCount = iron_gpu_index_buffer_count(buffer);
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uint64_t size = iron_gpu_index_buffer_count(buffer) * sizeof(int);
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wgpuRenderPassEncoderSetIndexBuffer(list->impl.pass, buffer->impl.buffer, WGPUIndexFormat_Uint32, 0, size);
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@@ -458,8 +456,8 @@ void iron_gpu_command_list_set_render_targets(iron_gpu_command_list_t *list, str
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}
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void iron_gpu_command_list_upload_index_buffer(iron_gpu_command_list_t *list, struct iron_gpu_index_buffer *buffer) {}
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void iron_gpu_command_list_upload_vertex_buffer(iron_gpu_command_list_t *list, struct iron_gpu_vertex_buffer *buffer) {}
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void iron_gpu_command_list_upload_index_buffer(iron_gpu_command_list_t *list, struct iron_gpu_buffer *buffer) {}
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void iron_gpu_command_list_upload_vertex_buffer(iron_gpu_command_list_t *list, struct iron_gpu_buffer *buffer) {}
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void iron_gpu_command_list_upload_texture(iron_gpu_command_list_t *list, struct iron_gpu_texture *texture) {}
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void iron_gpu_command_list_get_render_target_pixels(iron_gpu_command_list_t *list, iron_gpu_texture_t *render_target, uint8_t *data) {}
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@@ -471,11 +469,11 @@ void iron_gpu_command_list_wait_for_execution_to_finish(iron_gpu_command_list_t
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}
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void iron_gpu_command_list_set_vertex_constant_buffer(iron_gpu_command_list_t *list, struct iron_gpu_constant_buffer *buffer, int offset, size_t size) {
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void iron_gpu_command_list_set_vertex_constant_buffer(iron_gpu_command_list_t *list, struct iron_gpu_buffer *buffer, int offset, size_t size) {
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}
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void iron_gpu_command_list_set_fragment_constant_buffer(iron_gpu_command_list_t *list, struct iron_gpu_constant_buffer *buffer, int offset, size_t size) {
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void iron_gpu_command_list_set_fragment_constant_buffer(iron_gpu_command_list_t *list, struct iron_gpu_buffer *buffer, int offset, size_t size) {
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}
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