Increase ssao ray steps
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@@ -264,7 +264,7 @@ function uniforms_ext_vec4_link(object: object_t, mat: material_data_t, link: st
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return v;
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}
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else if (link == "_envmap_data") {
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return vec4_create(context_raw.envmap_angle, math_sin(-context_raw.envmap_angle), math_cos(-context_raw.envmap_angle), scene_world.strength);
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return vec4_create(context_raw.envmap_angle, math_sin(-context_raw.envmap_angle), math_cos(-context_raw.envmap_angle), scene_world.strength * 1.5);
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}
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else if (link == "_envmap_data_world") {
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return vec4_create(context_raw.envmap_angle, math_sin(-context_raw.envmap_angle), math_cos(-context_raw.envmap_angle), context_raw.show_envmap ? scene_world.strength : 1.0);
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