Update v8 paths
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@@ -16,7 +16,7 @@ cd armorpaint
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# Windows
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node Kromx/make -g direct3d11
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cd Kromx
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# Unpack `V8\Libraries\win32\release\v8_monolith.7z` using 7-Zip (exceeds 100MB)
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# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip (exceeds 100MB)
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node Kinc/make -g direct3d11
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# Open generated Visual Studio project
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# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
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@@ -38,7 +38,7 @@ cd Kromx
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node Kinc/make -g opengl
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# Open generated Xcode project
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# Set command-line arguments to `armorpaint_repo/build/krom`
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# Add `path/to/Kromx/V8/Libraries/macos/release` into Library Search Paths
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# Add `path/to/Kromx/v8/libraries/macos/release` into Library Search Paths
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# Build
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```
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```bash
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