Assets cleanup

This commit is contained in:
unknown
2019-08-18 14:55:28 +02:00
parent 3b8d2ae717
commit aa923c214f
28 changed files with 4322 additions and 28 deletions
-28
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@@ -1,28 +0,0 @@
import bpy
import arm.assets
import arm.make_renderpath
import arm.utils
def on_make_world():
wrd = bpy.data.worlds['Arm']
wrd.world_defs += '_EnvTex'
wrd.world_defs += '_EnvStr'
wrd.world_defs += '_CGrainStatic'
wrd.world_defs += '_Emission'
wrd.world_defs += '_Brdf'
wrd.world_defs += '_Irr'
wrd.world_defs += '_Rad'
def on_make_renderpath():
wrd = bpy.data.worlds['Arm']
arm.assets.add_shader_pass('copy_mrt3_pass')
arm.assets.add(arm.utils.get_sdk_path() + '/armory/Assets/noise256.png')
arm.assets.add_embedded_data('noise256.png')
wrd.arm_envtex_num_mips = 10
wrd.arm_envtex_name = 'World.hdr'
wrd.arm_envtex_irr_name = 'World'
wrd.arm_envtex_strength = 4.0
def register():
arm.make_world.callback = on_make_world
arm.make_renderpath.callback = on_make_renderpath
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