Update instructions
This commit is contained in:
@@ -21,7 +21,7 @@ cd armorcore
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# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
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git apply patch/window_handling.diff --directory=Kinc
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node Kinc/make -g direct3d11
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# Open generated Visual Studio project
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# Open generated Visual Studio project at `build\Krom.sln`
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# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
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# Build and run for x64 & release
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```
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@@ -43,7 +43,7 @@ cp -a build/krom/ armorcore/Deployment
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cd armorcore
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git apply patch/metal_depth.diff --directory=Kinc
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node Kinc/make -g metal
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# Open generated Xcode project
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# Open generated Xcode project at `build/Krom.xcodeproj`
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# Build and run
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```
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@@ -56,7 +56,7 @@ git apply patch/android_document_picker.diff --directory=Kinc
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node Kinc/make android -g opengl
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# Manual tweaking is required for now:
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# https://github.com/armory3d/armorcore/blob/master/kincfile.js#L68
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# Open generated Android Studio project
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# Open generated Android Studio project at `build/Krom`
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# Build for device
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```
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@@ -68,7 +68,7 @@ cd armorcore
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git apply patch/ios_document_picker.diff --directory=Kinc
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git apply patch/metal_depth.diff --directory=Kinc
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node Kinc/make ios -g metal
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# Open generated Xcode project
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# Open generated Xcode project `build/Krom.xcodeproj`
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# Build for device
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```
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@@ -81,7 +81,7 @@ git apply patch/window_handling.diff --directory=Kinc
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git apply patch/d3d12_raytrace.diff --directory=Kinc
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git apply patch/d3d12_wrap_sampler.diff --directory=Kinc
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node Kinc/make -g direct3d12 --raytrace dxr
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# Open generated Visual Studio project
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# Open generated Visual Studio project at `build\Krom.sln`
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# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
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# Build and run for x64 & release
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```
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@@ -105,7 +105,7 @@ cd armorcore
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# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
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git apply patch/window_handling.diff --directory=Kinc
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node Kinc/make -g direct3d11 --vr oculus
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# Open generated Visual Studio project
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# Open generated Visual Studio project at `build\Krom.sln`
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# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
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# Build and run for x64 & release
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```
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