Update instructions

This commit is contained in:
Lubos Lenco
2021-04-19 12:49:46 +02:00
parent 468a782ea3
commit ab2e0bb6f4
+6 -6
View File
@@ -21,7 +21,7 @@ cd armorcore
# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply patch/window_handling.diff --directory=Kinc
node Kinc/make -g direct3d11
# Open generated Visual Studio project
# Open generated Visual Studio project at `build\Krom.sln`
# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
# Build and run for x64 & release
```
@@ -43,7 +43,7 @@ cp -a build/krom/ armorcore/Deployment
cd armorcore
git apply patch/metal_depth.diff --directory=Kinc
node Kinc/make -g metal
# Open generated Xcode project
# Open generated Xcode project at `build/Krom.xcodeproj`
# Build and run
```
@@ -56,7 +56,7 @@ git apply patch/android_document_picker.diff --directory=Kinc
node Kinc/make android -g opengl
# Manual tweaking is required for now:
# https://github.com/armory3d/armorcore/blob/master/kincfile.js#L68
# Open generated Android Studio project
# Open generated Android Studio project at `build/Krom`
# Build for device
```
@@ -68,7 +68,7 @@ cd armorcore
git apply patch/ios_document_picker.diff --directory=Kinc
git apply patch/metal_depth.diff --directory=Kinc
node Kinc/make ios -g metal
# Open generated Xcode project
# Open generated Xcode project `build/Krom.xcodeproj`
# Build for device
```
@@ -81,7 +81,7 @@ git apply patch/window_handling.diff --directory=Kinc
git apply patch/d3d12_raytrace.diff --directory=Kinc
git apply patch/d3d12_wrap_sampler.diff --directory=Kinc
node Kinc/make -g direct3d12 --raytrace dxr
# Open generated Visual Studio project
# Open generated Visual Studio project at `build\Krom.sln`
# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
# Build and run for x64 & release
```
@@ -105,7 +105,7 @@ cd armorcore
# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply patch/window_handling.diff --directory=Kinc
node Kinc/make -g direct3d11 --vr oculus
# Open generated Visual Studio project
# Open generated Visual Studio project at `build\Krom.sln`
# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
# Build and run for x64 & release
```