paint: skinning cleanup
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@@ -19,12 +19,6 @@ void import_mesh_run(char *path, bool _clear_layers, bool replace_existing, bool
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import_mesh_no_reset = keep_camera;
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g_context->layer_filter = 0;
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#ifdef WITH_PLUGINS
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if (replace_existing) {
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plugins_skin_data_clear();
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}
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#endif
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char *p = to_lower_case(path);
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if (ends_with(p, ".obj")) {
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import_obj_run(path, replace_existing);
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@@ -155,6 +149,9 @@ char *_import_mesh_number_ext(i32 i) {
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void import_mesh_make_mesh(raw_mesh_t *mesh) {
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if (mesh == NULL || mesh->posa == NULL || mesh->nora == NULL || mesh->inda == NULL || mesh->posa->length == 0) {
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if (mesh != NULL) {
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gc_unroot(mesh->blob);
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}
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console_error(strings_failed_to_read_mesh_data());
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return;
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}
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@@ -167,7 +164,10 @@ void import_mesh_make_mesh(raw_mesh_t *mesh) {
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mesh_data_t *raw = import_mesh_raw_mesh(mesh);
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mesh_data_t *md = mesh_data_create(raw);
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mesh_data_t *md = mesh_data_create(raw);
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md->_->skin_blob = mesh->blob;
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gc_unroot(mesh->blob);
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g_context->paint_object = context_main_object();
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context_select_paint_object(context_main_object());
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@@ -236,7 +236,9 @@ void import_mesh_add_mesh(raw_mesh_t *mesh) {
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mesh_data_t *raw = import_mesh_raw_mesh(mesh);
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// util_mesh_pack_uvs(mesh->texa);
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mesh_data_t *md = mesh_data_create(raw);
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mesh_data_t *md = mesh_data_create(raw);
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md->_->skin_blob = mesh->blob;
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gc_unroot(mesh->blob);
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mesh_object_t *object = scene_add_mesh_object(md, g_context->paint_object->material, g_context->paint_object->base);
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object->base->name = mesh->name;
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