Improve envmap handling for raytracing
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@@ -88,7 +88,8 @@ class RenderPathRaytrace {
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}
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var path = RenderPathDeferred.path;
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var savedEnvmap = Scene.active.world.probe.radiance;
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var probe = Scene.active.world.probe;
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var savedEnvmap = UITrait.inst.showEnvmapBlur ? probe.radianceMipmaps[0] : probe.radiance;
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if (lastEnvmap != savedEnvmap) {
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lastEnvmap = savedEnvmap;
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lastLayer = null;
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