Improve envmap handling for raytracing

This commit is contained in:
luboslenco
2019-11-04 00:11:51 +01:00
parent ed6dc52156
commit ad100c4036
+2 -1
View File
@@ -88,7 +88,8 @@ class RenderPathRaytrace {
}
var path = RenderPathDeferred.path;
var savedEnvmap = Scene.active.world.probe.radiance;
var probe = Scene.active.world.probe;
var savedEnvmap = UITrait.inst.showEnvmapBlur ? probe.radianceMipmaps[0] : probe.radiance;
if (lastEnvmap != savedEnvmap) {
lastEnvmap = savedEnvmap;
lastLayer = null;