Merge camera
This commit is contained in:
+2
-3
@@ -22,6 +22,7 @@ import arm.util.Path;
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import arm.util.RenderUtil;
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import arm.data.MaterialSlot;
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import arm.data.ConstData;
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import arm.plugin.Camera;
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import arm.Config;
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import arm.Tool;
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using StringTools;
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@@ -140,9 +141,7 @@ class App {
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new UITrait();
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new UINodes();
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new UIView2D();
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root.addTrait(new arm.plugin.FlyCamera());
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root.addTrait(new arm.plugin.OrbitCamera());
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root.addTrait(new arm.plugin.RotateCamera());
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new Camera();
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iron.App.notifyOnRender2D(@:privateAccess UITrait.inst.renderCursor);
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iron.App.notifyOnUpdate(@:privateAccess UINodes.inst.update);
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iron.App.notifyOnRender2D(@:privateAccess UINodes.inst.render);
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@@ -0,0 +1,191 @@
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package arm.plugin;
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import iron.system.Input;
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import iron.system.Time;
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import iron.math.Vec4;
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import arm.ui.UITrait;
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import arm.util.ViewportUtil;
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class Camera {
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public static var inst:Camera;
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public static var dist = 0.0;
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static inline var speed = 2.0;
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var redraws = 0;
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var first = true;
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var dir = new Vec4();
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var xvec = new Vec4();
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var yvec = new Vec4();
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var ease = 1.0;
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public function new() {
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inst = this;
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var mouse = Input.getMouse();
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var kb = Input.getKeyboard();
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iron.App.notifyOnUpdate(function() {
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if (Input.occupied ||
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!arm.App.uienabled ||
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arm.App.isDragging ||
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UITrait.inst.isScrolling ||
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mouse.x < 0 ||
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mouse.x > iron.App.w()) return;
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var camera = iron.Scene.active.camera;
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if (first) {
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first = false;
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reset();
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}
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var controls = UITrait.inst.cameraControls;
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if (controls == 0) {
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if (mouse.wheelDelta != 0) {
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redraws = 2;
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camera.transform.move(camera.look(), mouse.wheelDelta * (-0.1));
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}
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if (mouse.down("middle") || (mouse.down("right") && kb.down("space"))) {
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redraws = 2;
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if (kb.down("control")) {
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camera.transform.move(camera.look(), mouse.movementX / 75);
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}
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else {
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var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
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var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
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camera.transform.loc.add(look);
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camera.transform.loc.add(right);
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camera.buildMatrix();
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}
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}
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if ((mouse.down("right") && !kb.down("space")) || (mouse.down("left") && kb.down("control"))) {
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redraws = 2;
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var t = UITrait.inst.selectedObject.transform;
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// Rotate X
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var up = t.up().normalize();
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t.rotate(up, mouse.movementX / 100);
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// Rotate Y
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if (!kb.down("shift")) {
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var right = camera.rightWorld().normalize();
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t.rotate(right, mouse.movementY / 100);
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t.buildMatrix();
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if (t.up().z < 0) {
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t.rotate(right, -mouse.movementY / 100);
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}
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}
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}
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}
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else if (controls == 1) {
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if (mouse.wheelDelta != 0) {
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redraws = 2;
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var f = mouse.wheelDelta * (-0.1);
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camera.transform.move(camera.look(), f);
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dist -= f;
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}
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if (mouse.down("middle") || (mouse.down("right") && kb.down("space"))) {
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redraws = 2;
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if (kb.down("shift")) {
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var light = iron.Scene.active.lights[0];
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var m = iron.math.Mat4.identity();
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m.self = kha.math.FastMatrix4.rotationZ(mouse.movementX / 100);
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light.transform.local.multmat(m);
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light.transform.decompose();
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}
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else if (kb.down("control")) {
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var f = mouse.movementX / 75;
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camera.transform.move(camera.look(), f);
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dist -= f;
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}
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else {
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var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
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var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
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camera.transform.loc.add(look);
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camera.transform.loc.add(right);
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camera.buildMatrix();
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}
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}
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if (mouse.down("right") || (mouse.down("left") && kb.down("control"))) {
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redraws = 2;
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camera.transform.move(camera.lookWorld(), dist);
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camera.transform.rotate(new iron.math.Vec4(0, 0, 1), -mouse.movementX / 100);
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// Rotate Y
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if (!kb.down("shift")) {
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camera.transform.rotate(camera.rightWorld(), -mouse.movementY / 100);
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if (camera.upWorld().z < 0) {
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camera.transform.rotate(camera.rightWorld(), mouse.movementY / 100);
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}
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}
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camera.transform.move(camera.lookWorld(), -dist);
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}
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}
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else if (controls == 2 && mouse.down("right")) {
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var moveForward = kb.down("w") || kb.down("up") || mouse.wheelDelta < 0;
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var moveBackward = kb.down("s") || kb.down("down") || mouse.wheelDelta > 0;
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var strafeLeft = kb.down("a") || kb.down("left");
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var strafeRight = kb.down("d") || kb.down("right");
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var strafeUp = kb.down("e");
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var strafeDown = kb.down("q");
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var fast = kb.down("shift") ? 2.0 : (kb.down("alt") ? 0.5 : 1.0);
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if (mouse.wheelDelta != 0) {
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fast *= Math.abs(mouse.wheelDelta) * 4.0;
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}
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if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
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ease += Time.delta * 15;
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if (ease > 1.0) ease = 1.0;
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dir.set(0, 0, 0);
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if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
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if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
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if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
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if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
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if (strafeUp) dir.addf(0, 0, 1);
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if (strafeDown) dir.addf(0, 0, -1);
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}
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else {
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ease -= Time.delta * 20.0 * ease;
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if (ease < 0.0) ease = 0.0;
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}
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var d = Time.delta * speed * fast * ease;
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if (d > 0.0) {
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UITrait.inst.ddirty = 2;
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camera.transform.move(dir, d);
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if (UITrait.inst.cameraType == 1) {
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ViewportUtil.updateCameraType(UITrait.inst.cameraType);
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}
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}
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if (mouse.down("right")) {
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UITrait.inst.ddirty = 2;
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camera.transform.rotate(Vec4.zAxis(), -mouse.movementX / 200);
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camera.transform.rotate(camera.right(), -mouse.movementY / 200);
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}
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}
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if (redraws > 0) {
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redraws--;
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UITrait.inst.ddirty = 2;
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if (UITrait.inst.cameraType == 1) {
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ViewportUtil.updateCameraType(UITrait.inst.cameraType);
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}
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}
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});
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}
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public function reset() {
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var camera = iron.Scene.active.camera;
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dist = camera.transform.loc.length();
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}
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}
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@@ -1,83 +0,0 @@
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package arm.plugin;
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import iron.system.Input;
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import iron.system.Time;
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import iron.math.Vec4;
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import arm.ui.UITrait;
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import arm.util.ViewportUtil;
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class FlyCamera extends iron.Trait {
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public static var inst:FlyCamera;
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static inline var speed = 2.0;
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var dir = new Vec4();
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var xvec = new Vec4();
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var yvec = new Vec4();
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var ease = 1.0;
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public function new() {
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super();
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inst = this;
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var keyboard = Input.getKeyboard();
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var mouse = Input.getMouse();
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// var gamepad = Input.getGamepad();
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notifyOnUpdate(function() {
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if (Input.occupied ||
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!arm.App.uienabled ||
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arm.App.isDragging ||
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UITrait.inst.isScrolling ||
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UITrait.inst.cameraControls != 2 ||
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mouse.x < 0 ||
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mouse.x > iron.App.w() ||
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!mouse.down("right")) return;
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var camera = iron.Scene.active.camera;
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var moveForward = keyboard.down("w") || keyboard.down("up") || mouse.wheelDelta < 0;
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var moveBackward = keyboard.down("s") || keyboard.down("down") || mouse.wheelDelta > 0;
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var strafeLeft = keyboard.down("a") || keyboard.down("left");
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var strafeRight = keyboard.down("d") || keyboard.down("right");
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var strafeUp = keyboard.down("e");
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var strafeDown = keyboard.down("q");
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var fast = keyboard.down("shift") ? 2.0 : (keyboard.down("alt") ? 0.5 : 1.0);
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if (mouse.wheelDelta != 0) {
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fast *= Math.abs(mouse.wheelDelta) * 4.0;
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}
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if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
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ease += Time.delta * 15;
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if (ease > 1.0) ease = 1.0;
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dir.set(0, 0, 0);
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if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
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if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
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if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
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if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
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if (strafeUp) dir.addf(0, 0, 1);
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if (strafeDown) dir.addf(0, 0, -1);
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}
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else {
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ease -= Time.delta * 20.0 * ease;
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if (ease < 0.0) ease = 0.0;
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}
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var d = Time.delta * speed * fast * ease;
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if (d > 0.0) {
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UITrait.inst.ddirty = 2;
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camera.transform.move(dir, d);
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if (UITrait.inst.cameraType == 1) {
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ViewportUtil.updateCameraType(UITrait.inst.cameraType);
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}
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}
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if (mouse.down("right")) {
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UITrait.inst.ddirty = 2;
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camera.transform.rotate(Vec4.zAxis(), -mouse.movementX / 200);
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camera.transform.rotate(camera.right(), -mouse.movementY / 200);
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}
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});
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}
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}
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@@ -1,99 +0,0 @@
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package arm.plugin;
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import iron.system.Input;
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import arm.ui.UITrait;
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import arm.util.ViewportUtil;
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class OrbitCamera extends iron.Trait {
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public static var inst:OrbitCamera;
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public static var dist = 0.0;
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var redraws = 0;
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var first = true;
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public function new() {
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super();
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inst = this;
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var mouse = Input.getMouse();
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var kb = Input.getKeyboard();
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notifyOnUpdate(function() {
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if (Input.occupied ||
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!arm.App.uienabled ||
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arm.App.isDragging ||
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UITrait.inst.isScrolling ||
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UITrait.inst.cameraControls != 1 ||
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mouse.x < 0 ||
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mouse.x > iron.App.w()) return;
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var camera = iron.Scene.active.camera;
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if (first) {
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first = false;
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reset();
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}
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if (mouse.wheelDelta != 0) {
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redraws = 2;
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var f = mouse.wheelDelta * (-0.1);
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camera.transform.move(camera.look(), f);
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dist -= f;
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}
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if (mouse.down("middle") || (mouse.down("right") && kb.down("space"))) {
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redraws = 2;
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if (kb.down("shift")) {
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var light = iron.Scene.active.lights[0];
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var m = iron.math.Mat4.identity();
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m.self = kha.math.FastMatrix4.rotationZ(mouse.movementX / 100);
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light.transform.local.multmat(m);
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light.transform.decompose();
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}
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else if (kb.down("control")) {
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var f = mouse.movementX / 75;
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camera.transform.move(camera.look(), f);
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dist -= f;
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}
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else {
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var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
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var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
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camera.transform.loc.add(look);
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camera.transform.loc.add(right);
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camera.buildMatrix();
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}
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}
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if (mouse.down("right") || (mouse.down("left") && kb.down("control"))) {
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redraws = 2;
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camera.transform.move(camera.lookWorld(), dist);
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camera.transform.rotate(new iron.math.Vec4(0, 0, 1), -mouse.movementX / 100);
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// Rotate Y
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if (!kb.down("shift")) {
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camera.transform.rotate(camera.rightWorld(), -mouse.movementY / 100);
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if (camera.upWorld().z < 0) {
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camera.transform.rotate(camera.rightWorld(), mouse.movementY / 100);
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}
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}
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camera.transform.move(camera.lookWorld(), -dist);
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}
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if (redraws > 0) {
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redraws--;
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UITrait.inst.ddirty = 2;
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if (UITrait.inst.cameraType == 1) {
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ViewportUtil.updateCameraType(UITrait.inst.cameraType);
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}
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}
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});
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}
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public function reset() {
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var camera = iron.Scene.active.camera;
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dist = camera.transform.loc.length();
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}
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}
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@@ -1,80 +0,0 @@
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package arm.plugin;
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import iron.system.Input;
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import arm.ui.UITrait;
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import arm.util.ViewportUtil;
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class RotateCamera extends iron.Trait {
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public static var inst:RotateCamera;
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var redraws = 0;
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public function new() {
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super();
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inst = this;
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var mouse = Input.getMouse();
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var kb = Input.getKeyboard();
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notifyOnUpdate(function() {
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if (Input.occupied ||
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!arm.App.uienabled ||
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arm.App.isDragging ||
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UITrait.inst.isScrolling ||
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UITrait.inst.cameraControls != 0 ||
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mouse.x < 0 ||
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mouse.x > iron.App.w()) return;
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var camera = iron.Scene.active.camera;
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if (mouse.wheelDelta != 0) {
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redraws = 2;
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camera.transform.move(camera.look(), mouse.wheelDelta * (-0.1));
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}
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if (mouse.down("middle") || (mouse.down("right") && kb.down("space"))) {
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redraws = 2;
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if (kb.down("control")) {
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camera.transform.move(camera.look(), mouse.movementX / 75);
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}
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else {
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var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
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var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
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camera.transform.loc.add(look);
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camera.transform.loc.add(right);
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camera.buildMatrix();
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}
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}
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if ((mouse.down("right") && !kb.down("space")) || (mouse.down("left") && kb.down("control"))) {
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redraws = 2;
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var t = UITrait.inst.selectedObject.transform;
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// Rotate X
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var up = t.up().normalize();
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t.rotate(up, mouse.movementX / 100);
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// Rotate Y
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if (!kb.down("shift")) {
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var right = camera.rightWorld().normalize();
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t.rotate(right, mouse.movementY / 100);
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t.buildMatrix();
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if (t.up().z < 0) {
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t.rotate(right, -mouse.movementY / 100);
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}
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}
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}
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if (redraws > 0) {
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redraws--;
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UITrait.inst.ddirty = 2;
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if (UITrait.inst.cameraType == 1) {
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ViewportUtil.updateCameraType(UITrait.inst.cameraType);
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}
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||||
}
|
||||
});
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||||
}
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||||
}
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@@ -31,7 +31,7 @@ class ViewportUtil {
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cam.data.raw.ortho = null;
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cam.buildProjection();
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UITrait.inst.ddirty = 2;
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arm.plugin.OrbitCamera.inst.reset();
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arm.plugin.Camera.inst.reset();
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break;
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}
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||||
}
|
||||
@@ -47,12 +47,12 @@ class ViewportUtil {
|
||||
cam.transform.buildMatrix();
|
||||
cam.buildProjection();
|
||||
UITrait.inst.ddirty = 2;
|
||||
arm.plugin.OrbitCamera.inst.reset();
|
||||
arm.plugin.Camera.inst.reset();
|
||||
}
|
||||
|
||||
public static function orbit(x:Float, y:Float) {
|
||||
var cam = Scene.active.camera;
|
||||
var dist = arm.plugin.OrbitCamera.dist;
|
||||
var dist = arm.plugin.Camera.dist;
|
||||
cam.transform.move(cam.lookWorld(), dist);
|
||||
cam.transform.rotate(new Vec4(0, 0, 1), x);
|
||||
cam.transform.rotate(cam.rightWorld(), y);
|
||||
|
||||
Reference in New Issue
Block a user