Merge camera

This commit is contained in:
luboslenco
2019-06-20 12:53:24 +02:00
parent 53a6f8c7bb
commit ad20e384b9
6 changed files with 196 additions and 268 deletions
+2 -3
View File
@@ -22,6 +22,7 @@ import arm.util.Path;
import arm.util.RenderUtil;
import arm.data.MaterialSlot;
import arm.data.ConstData;
import arm.plugin.Camera;
import arm.Config;
import arm.Tool;
using StringTools;
@@ -140,9 +141,7 @@ class App {
new UITrait();
new UINodes();
new UIView2D();
root.addTrait(new arm.plugin.FlyCamera());
root.addTrait(new arm.plugin.OrbitCamera());
root.addTrait(new arm.plugin.RotateCamera());
new Camera();
iron.App.notifyOnRender2D(@:privateAccess UITrait.inst.renderCursor);
iron.App.notifyOnUpdate(@:privateAccess UINodes.inst.update);
iron.App.notifyOnRender2D(@:privateAccess UINodes.inst.render);
+191
View File
@@ -0,0 +1,191 @@
package arm.plugin;
import iron.system.Input;
import iron.system.Time;
import iron.math.Vec4;
import arm.ui.UITrait;
import arm.util.ViewportUtil;
class Camera {
public static var inst:Camera;
public static var dist = 0.0;
static inline var speed = 2.0;
var redraws = 0;
var first = true;
var dir = new Vec4();
var xvec = new Vec4();
var yvec = new Vec4();
var ease = 1.0;
public function new() {
inst = this;
var mouse = Input.getMouse();
var kb = Input.getKeyboard();
iron.App.notifyOnUpdate(function() {
if (Input.occupied ||
!arm.App.uienabled ||
arm.App.isDragging ||
UITrait.inst.isScrolling ||
mouse.x < 0 ||
mouse.x > iron.App.w()) return;
var camera = iron.Scene.active.camera;
if (first) {
first = false;
reset();
}
var controls = UITrait.inst.cameraControls;
if (controls == 0) {
if (mouse.wheelDelta != 0) {
redraws = 2;
camera.transform.move(camera.look(), mouse.wheelDelta * (-0.1));
}
if (mouse.down("middle") || (mouse.down("right") && kb.down("space"))) {
redraws = 2;
if (kb.down("control")) {
camera.transform.move(camera.look(), mouse.movementX / 75);
}
else {
var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
camera.transform.loc.add(look);
camera.transform.loc.add(right);
camera.buildMatrix();
}
}
if ((mouse.down("right") && !kb.down("space")) || (mouse.down("left") && kb.down("control"))) {
redraws = 2;
var t = UITrait.inst.selectedObject.transform;
// Rotate X
var up = t.up().normalize();
t.rotate(up, mouse.movementX / 100);
// Rotate Y
if (!kb.down("shift")) {
var right = camera.rightWorld().normalize();
t.rotate(right, mouse.movementY / 100);
t.buildMatrix();
if (t.up().z < 0) {
t.rotate(right, -mouse.movementY / 100);
}
}
}
}
else if (controls == 1) {
if (mouse.wheelDelta != 0) {
redraws = 2;
var f = mouse.wheelDelta * (-0.1);
camera.transform.move(camera.look(), f);
dist -= f;
}
if (mouse.down("middle") || (mouse.down("right") && kb.down("space"))) {
redraws = 2;
if (kb.down("shift")) {
var light = iron.Scene.active.lights[0];
var m = iron.math.Mat4.identity();
m.self = kha.math.FastMatrix4.rotationZ(mouse.movementX / 100);
light.transform.local.multmat(m);
light.transform.decompose();
}
else if (kb.down("control")) {
var f = mouse.movementX / 75;
camera.transform.move(camera.look(), f);
dist -= f;
}
else {
var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
camera.transform.loc.add(look);
camera.transform.loc.add(right);
camera.buildMatrix();
}
}
if (mouse.down("right") || (mouse.down("left") && kb.down("control"))) {
redraws = 2;
camera.transform.move(camera.lookWorld(), dist);
camera.transform.rotate(new iron.math.Vec4(0, 0, 1), -mouse.movementX / 100);
// Rotate Y
if (!kb.down("shift")) {
camera.transform.rotate(camera.rightWorld(), -mouse.movementY / 100);
if (camera.upWorld().z < 0) {
camera.transform.rotate(camera.rightWorld(), mouse.movementY / 100);
}
}
camera.transform.move(camera.lookWorld(), -dist);
}
}
else if (controls == 2 && mouse.down("right")) {
var moveForward = kb.down("w") || kb.down("up") || mouse.wheelDelta < 0;
var moveBackward = kb.down("s") || kb.down("down") || mouse.wheelDelta > 0;
var strafeLeft = kb.down("a") || kb.down("left");
var strafeRight = kb.down("d") || kb.down("right");
var strafeUp = kb.down("e");
var strafeDown = kb.down("q");
var fast = kb.down("shift") ? 2.0 : (kb.down("alt") ? 0.5 : 1.0);
if (mouse.wheelDelta != 0) {
fast *= Math.abs(mouse.wheelDelta) * 4.0;
}
if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
ease += Time.delta * 15;
if (ease > 1.0) ease = 1.0;
dir.set(0, 0, 0);
if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
if (strafeUp) dir.addf(0, 0, 1);
if (strafeDown) dir.addf(0, 0, -1);
}
else {
ease -= Time.delta * 20.0 * ease;
if (ease < 0.0) ease = 0.0;
}
var d = Time.delta * speed * fast * ease;
if (d > 0.0) {
UITrait.inst.ddirty = 2;
camera.transform.move(dir, d);
if (UITrait.inst.cameraType == 1) {
ViewportUtil.updateCameraType(UITrait.inst.cameraType);
}
}
if (mouse.down("right")) {
UITrait.inst.ddirty = 2;
camera.transform.rotate(Vec4.zAxis(), -mouse.movementX / 200);
camera.transform.rotate(camera.right(), -mouse.movementY / 200);
}
}
if (redraws > 0) {
redraws--;
UITrait.inst.ddirty = 2;
if (UITrait.inst.cameraType == 1) {
ViewportUtil.updateCameraType(UITrait.inst.cameraType);
}
}
});
}
public function reset() {
var camera = iron.Scene.active.camera;
dist = camera.transform.loc.length();
}
}
-83
View File
@@ -1,83 +0,0 @@
package arm.plugin;
import iron.system.Input;
import iron.system.Time;
import iron.math.Vec4;
import arm.ui.UITrait;
import arm.util.ViewportUtil;
class FlyCamera extends iron.Trait {
public static var inst:FlyCamera;
static inline var speed = 2.0;
var dir = new Vec4();
var xvec = new Vec4();
var yvec = new Vec4();
var ease = 1.0;
public function new() {
super();
inst = this;
var keyboard = Input.getKeyboard();
var mouse = Input.getMouse();
// var gamepad = Input.getGamepad();
notifyOnUpdate(function() {
if (Input.occupied ||
!arm.App.uienabled ||
arm.App.isDragging ||
UITrait.inst.isScrolling ||
UITrait.inst.cameraControls != 2 ||
mouse.x < 0 ||
mouse.x > iron.App.w() ||
!mouse.down("right")) return;
var camera = iron.Scene.active.camera;
var moveForward = keyboard.down("w") || keyboard.down("up") || mouse.wheelDelta < 0;
var moveBackward = keyboard.down("s") || keyboard.down("down") || mouse.wheelDelta > 0;
var strafeLeft = keyboard.down("a") || keyboard.down("left");
var strafeRight = keyboard.down("d") || keyboard.down("right");
var strafeUp = keyboard.down("e");
var strafeDown = keyboard.down("q");
var fast = keyboard.down("shift") ? 2.0 : (keyboard.down("alt") ? 0.5 : 1.0);
if (mouse.wheelDelta != 0) {
fast *= Math.abs(mouse.wheelDelta) * 4.0;
}
if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
ease += Time.delta * 15;
if (ease > 1.0) ease = 1.0;
dir.set(0, 0, 0);
if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
if (strafeUp) dir.addf(0, 0, 1);
if (strafeDown) dir.addf(0, 0, -1);
}
else {
ease -= Time.delta * 20.0 * ease;
if (ease < 0.0) ease = 0.0;
}
var d = Time.delta * speed * fast * ease;
if (d > 0.0) {
UITrait.inst.ddirty = 2;
camera.transform.move(dir, d);
if (UITrait.inst.cameraType == 1) {
ViewportUtil.updateCameraType(UITrait.inst.cameraType);
}
}
if (mouse.down("right")) {
UITrait.inst.ddirty = 2;
camera.transform.rotate(Vec4.zAxis(), -mouse.movementX / 200);
camera.transform.rotate(camera.right(), -mouse.movementY / 200);
}
});
}
}
-99
View File
@@ -1,99 +0,0 @@
package arm.plugin;
import iron.system.Input;
import arm.ui.UITrait;
import arm.util.ViewportUtil;
class OrbitCamera extends iron.Trait {
public static var inst:OrbitCamera;
public static var dist = 0.0;
var redraws = 0;
var first = true;
public function new() {
super();
inst = this;
var mouse = Input.getMouse();
var kb = Input.getKeyboard();
notifyOnUpdate(function() {
if (Input.occupied ||
!arm.App.uienabled ||
arm.App.isDragging ||
UITrait.inst.isScrolling ||
UITrait.inst.cameraControls != 1 ||
mouse.x < 0 ||
mouse.x > iron.App.w()) return;
var camera = iron.Scene.active.camera;
if (first) {
first = false;
reset();
}
if (mouse.wheelDelta != 0) {
redraws = 2;
var f = mouse.wheelDelta * (-0.1);
camera.transform.move(camera.look(), f);
dist -= f;
}
if (mouse.down("middle") || (mouse.down("right") && kb.down("space"))) {
redraws = 2;
if (kb.down("shift")) {
var light = iron.Scene.active.lights[0];
var m = iron.math.Mat4.identity();
m.self = kha.math.FastMatrix4.rotationZ(mouse.movementX / 100);
light.transform.local.multmat(m);
light.transform.decompose();
}
else if (kb.down("control")) {
var f = mouse.movementX / 75;
camera.transform.move(camera.look(), f);
dist -= f;
}
else {
var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
camera.transform.loc.add(look);
camera.transform.loc.add(right);
camera.buildMatrix();
}
}
if (mouse.down("right") || (mouse.down("left") && kb.down("control"))) {
redraws = 2;
camera.transform.move(camera.lookWorld(), dist);
camera.transform.rotate(new iron.math.Vec4(0, 0, 1), -mouse.movementX / 100);
// Rotate Y
if (!kb.down("shift")) {
camera.transform.rotate(camera.rightWorld(), -mouse.movementY / 100);
if (camera.upWorld().z < 0) {
camera.transform.rotate(camera.rightWorld(), mouse.movementY / 100);
}
}
camera.transform.move(camera.lookWorld(), -dist);
}
if (redraws > 0) {
redraws--;
UITrait.inst.ddirty = 2;
if (UITrait.inst.cameraType == 1) {
ViewportUtil.updateCameraType(UITrait.inst.cameraType);
}
}
});
}
public function reset() {
var camera = iron.Scene.active.camera;
dist = camera.transform.loc.length();
}
}
-80
View File
@@ -1,80 +0,0 @@
package arm.plugin;
import iron.system.Input;
import arm.ui.UITrait;
import arm.util.ViewportUtil;
class RotateCamera extends iron.Trait {
public static var inst:RotateCamera;
var redraws = 0;
public function new() {
super();
inst = this;
var mouse = Input.getMouse();
var kb = Input.getKeyboard();
notifyOnUpdate(function() {
if (Input.occupied ||
!arm.App.uienabled ||
arm.App.isDragging ||
UITrait.inst.isScrolling ||
UITrait.inst.cameraControls != 0 ||
mouse.x < 0 ||
mouse.x > iron.App.w()) return;
var camera = iron.Scene.active.camera;
if (mouse.wheelDelta != 0) {
redraws = 2;
camera.transform.move(camera.look(), mouse.wheelDelta * (-0.1));
}
if (mouse.down("middle") || (mouse.down("right") && kb.down("space"))) {
redraws = 2;
if (kb.down("control")) {
camera.transform.move(camera.look(), mouse.movementX / 75);
}
else {
var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
camera.transform.loc.add(look);
camera.transform.loc.add(right);
camera.buildMatrix();
}
}
if ((mouse.down("right") && !kb.down("space")) || (mouse.down("left") && kb.down("control"))) {
redraws = 2;
var t = UITrait.inst.selectedObject.transform;
// Rotate X
var up = t.up().normalize();
t.rotate(up, mouse.movementX / 100);
// Rotate Y
if (!kb.down("shift")) {
var right = camera.rightWorld().normalize();
t.rotate(right, mouse.movementY / 100);
t.buildMatrix();
if (t.up().z < 0) {
t.rotate(right, -mouse.movementY / 100);
}
}
}
if (redraws > 0) {
redraws--;
UITrait.inst.ddirty = 2;
if (UITrait.inst.cameraType == 1) {
ViewportUtil.updateCameraType(UITrait.inst.cameraType);
}
}
});
}
}
+3 -3
View File
@@ -31,7 +31,7 @@ class ViewportUtil {
cam.data.raw.ortho = null;
cam.buildProjection();
UITrait.inst.ddirty = 2;
arm.plugin.OrbitCamera.inst.reset();
arm.plugin.Camera.inst.reset();
break;
}
}
@@ -47,12 +47,12 @@ class ViewportUtil {
cam.transform.buildMatrix();
cam.buildProjection();
UITrait.inst.ddirty = 2;
arm.plugin.OrbitCamera.inst.reset();
arm.plugin.Camera.inst.reset();
}
public static function orbit(x:Float, y:Float) {
var cam = Scene.active.camera;
var dist = arm.plugin.OrbitCamera.dist;
var dist = arm.plugin.Camera.dist;
cam.transform.move(cam.lookWorld(), dist);
cam.transform.rotate(new Vec4(0, 0, 1), x);
cam.transform.rotate(cam.rightWorld(), y);