Emission flag for path tracer
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@@ -179,10 +179,24 @@ void closesthit(inout RayPayload payload, in BuiltInTriangleIntersectionAttribut
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payload.ray_origin = hit_world_position() + payload.ray_dir * 0.0001f;
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payload.color.xyz = color.xyz;
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// #ifdef _EMISSION
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if (texpaint1.a == 1.0) { // matid
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payload.color.xyz *= 100.0f;
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payload.color.a = -1.0;
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}
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// #endif
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}
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[shader("miss")]
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void miss(inout RayPayload payload) {
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// #ifdef _EMISSION
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// if (payload.color.a == -1.0) {
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// return;
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// }
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// #endif
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float2 tex_coord = equirect(WorldRayDirection());
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uint2 size;
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mytexture_env.GetDimensions(size.x, size.y);
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