Custom default meshes
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@@ -351,11 +351,11 @@ class MakePaint {
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frag.add_uniform('sampler2D texpaint_pack_undo', '_texpaint_pack_undo');
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frag.write('vec4 sample_nor_undo = textureLod(texpaint_nor_undo, sample_tc, 0.0);');
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frag.write('vec4 sample_pack_undo = textureLod(texpaint_pack_undo, sample_tc, 0.0);');
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#if kha_direct3d12
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frag.write('fragColor[0] = vec4(' + MaterialBuilder.blendMode(frag, Context.brushBlending, 'sample_undo.rgb', 'basecol', 'str') + ', mat_opacity);');
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#else
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// #if kha_direct3d12
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// frag.write('fragColor[0] = vec4(' + MaterialBuilder.blendMode(frag, Context.brushBlending, 'sample_undo.rgb', 'basecol', 'str') + ', mat_opacity);');
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// #else
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frag.write('fragColor[0] = vec4(' + MaterialBuilder.blendMode(frag, Context.brushBlending, 'sample_undo.rgb', 'basecol', 'str') + ', max(str, sample_undo.a));');
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#end
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// #end
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frag.write('fragColor[1] = vec4(mix(sample_nor_undo.rgb, nortan, str), matid);');
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if (Context.material.paintHeight && MaterialBuilder.heightUsed) {
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frag.write('fragColor[2] = mix(sample_pack_undo, vec4(occlusion, roughness, metallic, height), str);');
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