paint: add envmap spheres
This commit is contained in:
+92
-90
@@ -2,96 +2,98 @@
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#include "global.h"
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context_t *context_create() {
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context_t *c = GC_ALLOC_INIT(context_t, {0});
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c->merged_object_is_atlas = false; // Only objects referenced by atlas are merged
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c->ddirty = 0; // depth
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c->pdirty = 0; // paint
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c->rdirty = 0; // render
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c->brush_blend_dirty = true;
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c->split_view = false;
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c->view_index = -1;
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c->view_index_last = -1;
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c->picked_color = project_make_swatch(0xffffffff);
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c->envmap_loaded = false;
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c->show_envmap = false;
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c->show_envmap_handle = ui_handle_create();
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c->show_envmap_blur = false;
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c->show_envmap_blur_handle = ui_handle_create();
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c->capturing_screenshot = false;
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c->capture_background = false;
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c->envmap_angle = 0.0;
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c->light_angle = 0.0;
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c->cull_backfaces = true;
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c->texture_filter = true;
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c->format_type = TEXTURE_LDR_FORMAT_PNG;
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c->format_quality = 100.0;
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c->layers_destination = EXPORT_DESTINATION_DISK;
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c->split_by = SPLIT_TYPE_OBJECT;
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c->select_time = 0.0;
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c->viewport_mode = g_config->viewport_mode;
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c->hscale_was_changed = false;
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c->export_mesh_format = MESH_FORMAT_OBJ;
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c->export_mesh_index = 0;
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c->pack_assets_on_export = true;
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c->pack_assets_on_save = false;
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c->paint_vec = (vec4_t){0.0, 0.0, 0.0, 1.0};
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c->last_paint_x = -1.0;
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c->last_paint_y = -1.0;
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c->foreground_event = false;
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c->painted = 0;
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c->brush_time = 0.0;
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c->clone_start_x = -1.0;
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c->clone_start_y = -1.0;
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c->clone_delta_x = 0.0;
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c->clone_delta_y = 0.0;
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c->show_compass = true;
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c->project_aspect_ratio = 0; // 1:1, 2:1, 1:2
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c->last_paint_vec_x = -1.0;
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c->last_paint_vec_y = -1.0;
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c->prev_paint_vec_x = -1.0;
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c->prev_paint_vec_y = -1.0;
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c->frame = 0;
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c->paint2d_view = false;
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c->brush_locked = false;
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c->camera_type = CAMERA_TYPE_PERSPECTIVE;
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c->cam_handle = ui_handle_create();
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c->fov_handle = ui_handle_create();
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c->texture_export_path = "";
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c->last_status_position = 0;
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c->camera_pivot = CAMERA_PIVOT_CURSOR;
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c->camera_controls = CAMERA_CONTROLS_ORBIT;
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c->pen_painting_only = false; // Reject painting with finger when using pen
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c->layer_preview_dirty = true;
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c->layers_preview_dirty = false;
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c->node_preview_name = "";
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c->node_preview_socket_map = any_map_create();
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c->node_preview_map = any_map_create();
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c->selected_node_preview = true;
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c->colorid_picked = false;
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c->material_preview = false; // Drawing material previews
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c->saved_camera = mat4_identity();
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c->materialid_picked = 0;
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c->uvx_picked = 0.0;
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c->uvy_picked = 0.0;
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c->picker_select_material = false;
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c->picker_mask_handle = ui_handle_create();
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c->pick_pos_nor_tex = false;
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c->pick_object_id = false;
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c->posx_picked = 0.0;
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c->posy_picked = 0.0;
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c->posz_picked = 0.0;
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c->norx_picked = 0.0;
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c->nory_picked = 0.0;
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c->norz_picked = 0.0;
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c->draw_wireframe = false;
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c->wireframe_handle = ui_handle_create();
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c->draw_texels = false;
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c->texels_handle = ui_handle_create();
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c->colorid_handle = ui_handle_create();
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c->layers_export = EXPORT_MODE_VISIBLE;
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c->decal_preview = false;
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c->decal_x = 0.0;
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c->decal_y = 0.0;
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context_t *c = GC_ALLOC_INIT(context_t, {0});
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c->merged_object_is_atlas = false; // Only objects referenced by atlas are merged
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c->ddirty = 0; // depth
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c->pdirty = 0; // paint
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c->rdirty = 0; // render
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c->brush_blend_dirty = true;
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c->split_view = false;
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c->view_index = -1;
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c->view_index_last = -1;
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c->picked_color = project_make_swatch(0xffffffff);
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c->envmap_loaded = false;
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c->show_envmap = false;
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c->show_envmap_handle = ui_handle_create();
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c->show_envmap_blur = false;
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c->show_envmap_blur_handle = ui_handle_create();
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c->show_envmap_spheres = false;
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c->show_envmap_spheres_handle = ui_handle_create();
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c->capturing_screenshot = false;
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c->capture_background = false;
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c->envmap_angle = 0.0;
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c->light_angle = 0.0;
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c->cull_backfaces = true;
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c->texture_filter = true;
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c->format_type = TEXTURE_LDR_FORMAT_PNG;
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c->format_quality = 100.0;
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c->layers_destination = EXPORT_DESTINATION_DISK;
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c->split_by = SPLIT_TYPE_OBJECT;
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c->select_time = 0.0;
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c->viewport_mode = g_config->viewport_mode;
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c->hscale_was_changed = false;
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c->export_mesh_format = MESH_FORMAT_OBJ;
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c->export_mesh_index = 0;
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c->pack_assets_on_export = true;
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c->pack_assets_on_save = false;
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c->paint_vec = (vec4_t){0.0, 0.0, 0.0, 1.0};
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c->last_paint_x = -1.0;
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c->last_paint_y = -1.0;
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c->foreground_event = false;
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c->painted = 0;
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c->brush_time = 0.0;
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c->clone_start_x = -1.0;
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c->clone_start_y = -1.0;
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c->clone_delta_x = 0.0;
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c->clone_delta_y = 0.0;
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c->show_compass = true;
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c->project_aspect_ratio = 0; // 1:1, 2:1, 1:2
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c->last_paint_vec_x = -1.0;
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c->last_paint_vec_y = -1.0;
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c->prev_paint_vec_x = -1.0;
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c->prev_paint_vec_y = -1.0;
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c->frame = 0;
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c->paint2d_view = false;
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c->brush_locked = false;
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c->camera_type = CAMERA_TYPE_PERSPECTIVE;
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c->cam_handle = ui_handle_create();
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c->fov_handle = ui_handle_create();
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c->texture_export_path = "";
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c->last_status_position = 0;
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c->camera_pivot = CAMERA_PIVOT_CURSOR;
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c->camera_controls = CAMERA_CONTROLS_ORBIT;
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c->pen_painting_only = false; // Reject painting with finger when using pen
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c->layer_preview_dirty = true;
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c->layers_preview_dirty = false;
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c->node_preview_name = "";
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c->node_preview_socket_map = any_map_create();
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c->node_preview_map = any_map_create();
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c->selected_node_preview = true;
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c->colorid_picked = false;
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c->material_preview = false; // Drawing material previews
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c->saved_camera = mat4_identity();
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c->materialid_picked = 0;
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c->uvx_picked = 0.0;
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c->uvy_picked = 0.0;
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c->picker_select_material = false;
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c->picker_mask_handle = ui_handle_create();
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c->pick_pos_nor_tex = false;
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c->pick_object_id = false;
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c->posx_picked = 0.0;
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c->posy_picked = 0.0;
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c->posz_picked = 0.0;
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c->norx_picked = 0.0;
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c->nory_picked = 0.0;
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c->norz_picked = 0.0;
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c->draw_wireframe = false;
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c->wireframe_handle = ui_handle_create();
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c->draw_texels = false;
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c->texels_handle = ui_handle_create();
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c->colorid_handle = ui_handle_create();
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c->layers_export = EXPORT_MODE_VISIBLE;
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c->decal_preview = false;
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c->decal_x = 0.0;
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c->decal_y = 0.0;
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// c.cache_draws = false;
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c->write_icon_on_export = false;
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c->particle_hit_x = 0.0;
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