Fix compile
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@@ -1,7 +1,7 @@
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let make_mesh_layer_pass_count: i32 = 1;
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function make_mesh_run(data: material_t, layer_pass: i32 = 0): NodeShaderContextRaw {
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function make_mesh_run(data: material_t, layer_pass: i32 = 0): node_shader_context_t {
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let con_mesh = node_shader_context_create(data, {
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name: "mesh",
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depth_write: layer_pass == 0 ? true : false,
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