Fix picking on a default plane mesh
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@@ -180,7 +180,16 @@ function render_path_paint_commands_paint(dilation: bool = true) {
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render_path_bind_target("texpaint" + tid, "texpaint");
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render_path_bind_target("texpaint_nor" + tid, "texpaint_nor");
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render_path_bind_target("texpaint_pack" + tid, "texpaint_pack");
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render_path_draw_meshes("paint");
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// Full-screen triangle pass - use plane mesh
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// render_path_draw_meshes("paint");
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let plane: mesh_object_t = scene_get_child(".Plane").ext;
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let _visible: bool = plane.base.visible;
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plane.base.visible = true;
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mesh_object_render(plane, "paint", _render_path_bind_params);
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plane.base.visible = _visible;
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render_path_end();
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if (use_live_layer) {
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render_path_paint_use_live_layer(false);
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}
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