From bb7991efe170a4b3ed936cb988fbe05a87c79804 Mon Sep 17 00:00:00 2001 From: luboslenco Date: Fri, 15 Nov 2019 17:42:03 +0100 Subject: [PATCH] Fix file ext --- Shaders/painter/hlsl/src/{cursor.frag.glsl => cursor.frag.hlsl} | 0 Shaders/painter/hlsl/src/{cursor.vert.glsl => cursor.vert.hlsl} | 2 +- .../hlsl/src/{layer_merge.frag.glsl => layer_merge.frag.hlsl} | 0 .../hlsl/src/{layer_merge.vert.glsl => layer_merge.vert.hlsl} | 0 .../hlsl/src/{layer_view.frag.glsl => layer_view.frag.hlsl} | 0 .../hlsl/src/{layer_view.vert.glsl => layer_view.vert.hlsl} | 0 .../hlsl/src/{mask_merge.frag.glsl => mask_merge.frag.hlsl} | 0 7 files changed, 1 insertion(+), 1 deletion(-) rename Shaders/painter/hlsl/src/{cursor.frag.glsl => cursor.frag.hlsl} (100%) rename Shaders/painter/hlsl/src/{cursor.vert.glsl => cursor.vert.hlsl} (97%) rename Shaders/painter/hlsl/src/{layer_merge.frag.glsl => layer_merge.frag.hlsl} (100%) rename Shaders/painter/hlsl/src/{layer_merge.vert.glsl => layer_merge.vert.hlsl} (100%) rename Shaders/painter/hlsl/src/{layer_view.frag.glsl => layer_view.frag.hlsl} (100%) rename Shaders/painter/hlsl/src/{layer_view.vert.glsl => layer_view.vert.hlsl} (100%) rename Shaders/painter/hlsl/src/{mask_merge.frag.glsl => mask_merge.frag.hlsl} (100%) diff --git a/Shaders/painter/hlsl/src/cursor.frag.glsl b/Shaders/painter/hlsl/src/cursor.frag.hlsl similarity index 100% rename from Shaders/painter/hlsl/src/cursor.frag.glsl rename to Shaders/painter/hlsl/src/cursor.frag.hlsl diff --git a/Shaders/painter/hlsl/src/cursor.vert.glsl b/Shaders/painter/hlsl/src/cursor.vert.hlsl similarity index 97% rename from Shaders/painter/hlsl/src/cursor.vert.glsl rename to Shaders/painter/hlsl/src/cursor.vert.hlsl index ba42de51..c5f8c334 100644 --- a/Shaders/painter/hlsl/src/cursor.vert.glsl +++ b/Shaders/painter/hlsl/src/cursor.vert.hlsl @@ -31,7 +31,7 @@ SPIRV_Cross_Output main(float2 nor : TEXCOORD0, float4 pos : TEXCOORD1, float2 t float2 mouseinv = float2(mouse.x, 1.0 - mouse.y); float depth = gbufferD.SampleLevel(_gbufferD_sampler, mouseinv, 0).r; float keep = texa.SampleLevel(_texa_sampler, mouseinv, 0).r; // direct3d12 unit align - depth += keep * 0.0; // direct3d12 unit align + depth += keep * 0.0000001; // direct3d12 unit align float4 wpos = float4(mouse * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0); wpos = mul(wpos, invVP); wpos.xyz /= wpos.w; diff --git a/Shaders/painter/hlsl/src/layer_merge.frag.glsl b/Shaders/painter/hlsl/src/layer_merge.frag.hlsl similarity index 100% rename from Shaders/painter/hlsl/src/layer_merge.frag.glsl rename to Shaders/painter/hlsl/src/layer_merge.frag.hlsl diff --git a/Shaders/painter/hlsl/src/layer_merge.vert.glsl b/Shaders/painter/hlsl/src/layer_merge.vert.hlsl similarity index 100% rename from Shaders/painter/hlsl/src/layer_merge.vert.glsl rename to Shaders/painter/hlsl/src/layer_merge.vert.hlsl diff --git a/Shaders/painter/hlsl/src/layer_view.frag.glsl b/Shaders/painter/hlsl/src/layer_view.frag.hlsl similarity index 100% rename from Shaders/painter/hlsl/src/layer_view.frag.glsl rename to Shaders/painter/hlsl/src/layer_view.frag.hlsl diff --git a/Shaders/painter/hlsl/src/layer_view.vert.glsl b/Shaders/painter/hlsl/src/layer_view.vert.hlsl similarity index 100% rename from Shaders/painter/hlsl/src/layer_view.vert.glsl rename to Shaders/painter/hlsl/src/layer_view.vert.hlsl diff --git a/Shaders/painter/hlsl/src/mask_merge.frag.glsl b/Shaders/painter/hlsl/src/mask_merge.frag.hlsl similarity index 100% rename from Shaders/painter/hlsl/src/mask_merge.frag.glsl rename to Shaders/painter/hlsl/src/mask_merge.frag.hlsl