paint: legacy import fixes

This commit is contained in:
luboslenco
2026-04-08 10:25:20 +02:00
parent 2fa5218eae
commit bbf44e7582
+90 -74
View File
@@ -300,6 +300,7 @@ project_t *import_arm_from_map_to_arm(any_map_t *old) {
project->version = string_copy(manifest_version_project);
project->assets = any_map_get(old, "assets");
project->is_bgra = armpack_map_get_i32(old, "is_bgra") > 0;
any_array_t *pas = any_map_get(old, "packed_assets");
if (pas != NULL) {
project->packed_assets = any_array_create_from_raw((void *[]){}, 0);
@@ -318,21 +319,24 @@ project_t *import_arm_from_map_to_arm(any_map_t *old) {
project->camera_world = any_map_get(old, "camera_world");
project->camera_origin = any_map_get(old, "camera_origin");
project->camera_fov = armpack_map_get_f32(old, "camera_fov");
any_array_t *ss = any_map_get(old, "swatches");
project->swatches = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < ss->length; ++i) {
any_map_t *old = ss->buffer[i];
swatch_color_t *s = GC_ALLOC_INIT(swatch_color_t, {0});
s->base = armpack_map_get_i32(old, "base");
s->opacity = armpack_map_get_f32(old, "opacity");
s->occlusion = armpack_map_get_f32(old, "occlusion");
s->roughness = armpack_map_get_f32(old, "roughness");
s->metallic = armpack_map_get_f32(old, "metallic");
s->normal = armpack_map_get_i32(old, "normal");
s->emission = armpack_map_get_f32(old, "emission");
s->height = armpack_map_get_f32(old, "height");
s->subsurface = armpack_map_get_f32(old, "subsurface");
any_array_push(project->swatches, s);
if (ss != NULL) {
project->swatches = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < ss->length; ++i) {
any_map_t *old = ss->buffer[i];
swatch_color_t *s = GC_ALLOC_INIT(swatch_color_t, {0});
s->base = armpack_map_get_i32(old, "base");
s->opacity = armpack_map_get_f32(old, "opacity");
s->occlusion = armpack_map_get_f32(old, "occlusion");
s->roughness = armpack_map_get_f32(old, "roughness");
s->metallic = armpack_map_get_f32(old, "metallic");
s->normal = armpack_map_get_i32(old, "normal");
s->emission = armpack_map_get_f32(old, "emission");
s->height = armpack_map_get_f32(old, "height");
s->subsurface = armpack_map_get_f32(old, "subsurface");
any_array_push(project->swatches, s);
}
}
project->brush_nodes = import_arm_get_node_canvas_array(old, "brush_nodes");
project->brush_icons = any_map_get(old, "brush_icons");
@@ -342,75 +346,85 @@ project_t *import_arm_from_map_to_arm(any_map_t *old) {
}
project->material_icons = any_map_get(old, "material_icons");
project->font_assets = any_map_get(old, "font_assets");
any_array_t *lds = any_map_get(old, "layer_datas");
project->layer_datas = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < lds->length; ++i) {
any_map_t *old = lds->buffer[i];
layer_data_t *ld = GC_ALLOC_INIT(layer_data_t, {0});
ld->name = string_copy(any_map_get(old, "name"));
ld->res = armpack_map_get_i32(old, "res");
ld->bpp = armpack_map_get_i32(old, "bpp");
ld->texpaint = any_map_get(old, "texpaint");
ld->uv_scale = armpack_map_get_f32(old, "uv_scale");
ld->uv_rot = armpack_map_get_f32(old, "uv_rot");
ld->uv_type = armpack_map_get_i32(old, "uv_type");
ld->decal_mat = any_map_get(old, "decal_mat");
ld->opacity_mask = armpack_map_get_f32(old, "opacity_mask");
ld->fill_layer = armpack_map_get_i32(old, "fill_layer");
ld->object_mask = armpack_map_get_i32(old, "object_mask");
ld->blending = armpack_map_get_i32(old, "blending");
ld->parent = armpack_map_get_i32(old, "parent");
ld->visible = armpack_map_get_i32(old, "visible") > 0;
ld->texpaint_nor = any_map_get(old, "texpaint_nor");
ld->texpaint_pack = any_map_get(old, "texpaint_pack");
ld->paint_base = armpack_map_get_i32(old, "paint_base") > 0;
ld->paint_opac = armpack_map_get_i32(old, "paint_opac") > 0;
ld->paint_occ = armpack_map_get_i32(old, "paint_occ") > 0;
ld->paint_rough = armpack_map_get_i32(old, "paint_rough") > 0;
ld->paint_met = armpack_map_get_i32(old, "paint_met") > 0;
ld->paint_nor = armpack_map_get_i32(old, "paint_nor") > 0;
ld->paint_nor_blend = armpack_map_get_i32(old, "paint_nor_blend") > 0;
ld->paint_height = armpack_map_get_i32(old, "paint_height") > 0;
ld->paint_height_blend = armpack_map_get_i32(old, "paint_height_blend") > 0;
ld->paint_emis = armpack_map_get_i32(old, "paint_emis") > 0;
ld->paint_subs = armpack_map_get_i32(old, "paint_subs") > 0;
ld->uv_map = armpack_map_get_i32(old, "uv_map");
any_array_push(project->layer_datas, ld);
}
any_array_t *ms = any_map_get(old, "mesh_datas");
project->mesh_datas = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < ms->length; ++i) {
any_map_t *old = ms->buffer[i];
mesh_data_t *md = GC_ALLOC_INIT(mesh_data_t, {0});
md->name = string_copy(any_map_get(old, "name"));
md->scale_pos = armpack_map_get_f32(old, "scale_pos");
md->scale_tex = armpack_map_get_f32(old, "scale_tex");
any_array_t *vas = any_map_get(old, "vertex_arrays");
md->vertex_arrays = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < vas->length; ++i) {
any_map_t *old = vas->buffer[i];
vertex_array_t *va = GC_ALLOC_INIT(vertex_array_t, {0});
va->attrib = string_copy(any_map_get(old, "attrib"));
va->data = string_copy(any_map_get(old, "data"));
va->values = any_map_get(old, "values");
any_array_push(md->vertex_arrays, va);
if (lds != NULL) {
project->layer_datas = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < lds->length; ++i) {
any_map_t *old = lds->buffer[i];
layer_data_t *ld = GC_ALLOC_INIT(layer_data_t, {0});
ld->name = string_copy(any_map_get(old, "name"));
ld->res = armpack_map_get_i32(old, "res");
ld->bpp = armpack_map_get_i32(old, "bpp");
ld->texpaint = any_map_get(old, "texpaint");
ld->uv_scale = armpack_map_get_f32(old, "uv_scale");
ld->uv_rot = armpack_map_get_f32(old, "uv_rot");
ld->uv_type = armpack_map_get_i32(old, "uv_type");
ld->decal_mat = any_map_get(old, "decal_mat");
ld->opacity_mask = armpack_map_get_f32(old, "opacity_mask");
ld->fill_layer = armpack_map_get_i32(old, "fill_layer");
ld->object_mask = armpack_map_get_i32(old, "object_mask");
ld->blending = armpack_map_get_i32(old, "blending");
ld->parent = armpack_map_get_i32(old, "parent");
ld->visible = armpack_map_get_i32(old, "visible") > 0;
ld->texpaint_nor = any_map_get(old, "texpaint_nor");
ld->texpaint_pack = any_map_get(old, "texpaint_pack");
ld->paint_base = armpack_map_get_i32(old, "paint_base") > 0;
ld->paint_opac = armpack_map_get_i32(old, "paint_opac") > 0;
ld->paint_occ = armpack_map_get_i32(old, "paint_occ") > 0;
ld->paint_rough = armpack_map_get_i32(old, "paint_rough") > 0;
ld->paint_met = armpack_map_get_i32(old, "paint_met") > 0;
ld->paint_nor = armpack_map_get_i32(old, "paint_nor") > 0;
ld->paint_nor_blend = armpack_map_get_i32(old, "paint_nor_blend") > 0;
ld->paint_height = armpack_map_get_i32(old, "paint_height") > 0;
ld->paint_height_blend = armpack_map_get_i32(old, "paint_height_blend") > 0;
ld->paint_emis = armpack_map_get_i32(old, "paint_emis") > 0;
ld->paint_subs = armpack_map_get_i32(old, "paint_subs") > 0;
ld->uv_map = armpack_map_get_i32(old, "uv_map");
any_array_push(project->layer_datas, ld);
}
md->index_array = any_map_get(old, "index_array");
any_array_push(project->mesh_datas, md);
}
any_array_t *ms = any_map_get(old, "mesh_datas");
if (ms != NULL) {
project->mesh_datas = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < ms->length; ++i) {
any_map_t *old = ms->buffer[i];
mesh_data_t *md = GC_ALLOC_INIT(mesh_data_t, {0});
md->name = string_copy(any_map_get(old, "name"));
md->scale_pos = armpack_map_get_f32(old, "scale_pos");
md->scale_tex = armpack_map_get_f32(old, "scale_tex");
any_array_t *vas = any_map_get(old, "vertex_arrays");
md->vertex_arrays = any_array_create_from_raw((void *[]){}, 0);
for (i32 i = 0; i < vas->length; ++i) {
any_map_t *old = vas->buffer[i];
vertex_array_t *va = GC_ALLOC_INIT(vertex_array_t, {0});
va->attrib = string_copy(any_map_get(old, "attrib"));
va->data = string_copy(any_map_get(old, "data"));
va->values = any_map_get(old, "values");
any_array_push(md->vertex_arrays, va);
}
md->index_array = any_map_get(old, "index_array");
any_array_push(project->mesh_datas, md);
}
}
project->mesh_assets = any_map_get(old, "mesh_assets");
project->mesh_icons = any_map_get(old, "mesh_icons");
project->atlas_objects = any_map_get(old, "atlas_objects");
project->atlas_names = any_map_get(old, "atlas_names");
return project;
}
project_t *import_arm_from_version_4(any_map_t *old) {
f32_array_t *camera_world = any_map_get(old, "camera_world");
mat4_t m = mat4_from_f32_array(camera_world, 0);
m = mat4_transpose(m);
camera_world = mat4_to_f32_array(m);
any_map_set(old, "camera_world", camera_world);
if (camera_world != NULL) {
mat4_t m = mat4_from_f32_array(camera_world, 0);
m = mat4_transpose(m);
camera_world = mat4_to_f32_array(m);
any_map_set(old, "camera_world", camera_world);
}
return import_arm_from_map_to_arm(old);
}
@@ -422,9 +436,11 @@ project_t *import_arm_from_version_3(any_map_t *old) {
project_t *import_arm_from_version_2(any_map_t *old) {
any_array_t *lds = any_map_get(old, "layer_datas");
for (i32 i = 0; i < lds->length; ++i) {
any_map_t *ld = lds->buffer[i];
any_map_set(ld, "uv_map", 0);
if (lds != NULL) {
for (i32 i = 0; i < lds->length; ++i) {
any_map_t *ld = lds->buffer[i];
any_map_set(ld, "uv_map", 0);
}
}
return import_arm_from_version_3(old);
}