D3D12 fixes

This commit is contained in:
luboslenco
2025-07-21 11:00:42 +02:00
parent 1b366bdeee
commit bc39da3923
+2 -1
View File
@@ -174,8 +174,9 @@ void gpu_destroy() {
void gpu_render_target_init2(gpu_texture_t *render_target, int width, int height, gpu_texture_format_t format, int framebuffer_index) {
render_target->width = width;
render_target->height = height;
render_target->impl.readback = NULL;
render_target->format = format;
render_target->state = (framebuffer_index >= 0) ? GPU_TEXTURE_STATE_PRESENT : GPU_TEXTURE_STATE_SHADER_RESOURCE;
render_target->impl.readback = NULL;
DXGI_FORMAT dxgi_format = convert_format(format);