D3D12 fixes

This commit is contained in:
luboslenco
2025-06-30 18:52:38 +02:00
parent 570b3d89aa
commit bc55e213b1
2 changed files with 32 additions and 18 deletions
+23 -10
View File
@@ -18,6 +18,8 @@
void iron_memory_emergency();
bool gpu_transpose_mat = false;
bool gpu_in_use = false;
static bool gpu_thrown = false;
static ID3D12Device *device = NULL;
static ID3D12CommandQueue *queue;
static struct IDXGISwapChain *window_swapchain;
@@ -473,9 +475,14 @@ int gpu_max_bound_textures(void) {
}
void gpu_begin(gpu_texture_t **targets, int count, unsigned flags, unsigned color, float depth) {
if (gpu_in_use && !gpu_thrown) {
gpu_thrown = true;
iron_log("End before you begin");
}
gpu_in_use = true;
gpu_wait();
if (!command_list_open) {
gpu_wait();
command_allocator->lpVtbl->Reset(command_allocator);
command_list->lpVtbl->Reset(command_list, command_allocator, NULL);
command_list_open = true;
@@ -542,18 +549,17 @@ void gpu_begin(gpu_texture_t **targets, int count, unsigned flags, unsigned colo
}
void gpu_end() {
if (!gpu_in_use && !gpu_thrown) {
gpu_thrown = true;
iron_log("Begin before you end");
}
gpu_in_use = false;
for (int i = 0; i < current_render_targets_count; ++i) {
gpu_barrier(current_render_targets[i],
current_render_targets[i] == &framebuffers[framebuffer_index] ? D3D12_RESOURCE_STATE_PRESENT : D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
}
current_render_targets_count = 0;
command_list->lpVtbl->Close(command_list);
command_list_open = false;
ID3D12CommandList *command_lists[] = {(ID3D12CommandList *)command_list};
queue->lpVtbl->ExecuteCommandLists(queue, 1, command_lists);
queue->lpVtbl->Signal(queue, fence, ++fence_value);
}
void gpu_wait() {
@@ -561,6 +567,13 @@ void gpu_wait() {
}
void gpu_present() {
command_list->lpVtbl->Close(command_list);
command_list_open = false;
ID3D12CommandList *command_lists[] = {(ID3D12CommandList *)command_list};
queue->lpVtbl->ExecuteCommandLists(queue, 1, command_lists);
queue->lpVtbl->Signal(queue, fence, ++fence_value);
window_swapchain->lpVtbl->Present(window_swapchain, window_vsync, 0);
queue->lpVtbl->Signal(queue, fence, ++fence_value);
@@ -1354,7 +1367,7 @@ void gpu_constant_buffer_lock(gpu_buffer_t *buffer, int start, int count) {
buffer->impl.last_count = count;
D3D12_RANGE range = {
.Begin = start,
.End = range.Begin + count,
.End = start + count,
};
uint8_t *p;
buffer->impl.buffer->lpVtbl->Map(buffer->impl.buffer, 0, &range, (void **)&p);
@@ -1364,7 +1377,7 @@ void gpu_constant_buffer_lock(gpu_buffer_t *buffer, int start, int count) {
void gpu_constant_buffer_unlock(gpu_buffer_t *buffer) {
D3D12_RANGE range = {
.Begin = buffer->impl.last_start,
.End = range.Begin + buffer->impl.last_count,
.End = buffer->impl.last_start + buffer->impl.last_count,
};
buffer->impl.buffer->lpVtbl->Unmap(buffer->impl.buffer, 0, &range);
buffer->data = NULL;
+9 -8
View File
@@ -18,6 +18,7 @@ void gpu_draw() {
++constant_buffer_index;
if (constant_buffer_index >= CONSTANT_BUFFER_MULTIPLE) {
constant_buffer_index = 0;
// gpu_wait();
}
gpu_constant_buffer_lock(&constant_buffer, constant_buffer_index * CONSTANT_BUFFER_SIZE, CONSTANT_BUFFER_SIZE);
}
@@ -93,8 +94,8 @@ void gpu_set_bool(int location, bool value) {
ints[0] = value ? 1 : 0;
}
static void gpu_internal_set_matrix3(uint8_t *constants, int offset, iron_matrix3x3_t *value) {
float *floats = (float *)(&constants[offset]);
static void gpu_internal_set_matrix3(int offset, iron_matrix3x3_t *value) {
float *floats = (float *)(&constant_buffer.data[offset]);
for (int y = 0; y < 3; ++y) {
for (int x = 0; x < 3; ++x) {
floats[x + y * 4] = iron_matrix3x3_get(value, x, y);
@@ -102,8 +103,8 @@ static void gpu_internal_set_matrix3(uint8_t *constants, int offset, iron_matrix
}
}
static void gpu_internal_set_matrix4(uint8_t *constants, int offset, iron_matrix4x4_t *value) {
float *floats = (float *)(&constants[offset]);
static void gpu_internal_set_matrix4(int offset, iron_matrix4x4_t *value) {
float *floats = (float *)(&constant_buffer.data[offset]);
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
floats[x + y * 4] = iron_matrix4x4_get(value, x, y);
@@ -115,10 +116,10 @@ void gpu_set_matrix3(int location, iron_matrix3x3_t value) {
if (gpu_transpose_mat) {
iron_matrix3x3_t m = value;
iron_matrix3x3_transpose(&m);
gpu_internal_set_matrix3(constant_buffer.data, location, &m);
gpu_internal_set_matrix3(location, &m);
}
else {
gpu_internal_set_matrix3(constant_buffer.data, location, &value);
gpu_internal_set_matrix3(location, &value);
}
}
@@ -126,10 +127,10 @@ void gpu_set_matrix4(int location, iron_matrix4x4_t value) {
if (gpu_transpose_mat) {
iron_matrix4x4_t m = value;
iron_matrix4x4_transpose(&m);
gpu_internal_set_matrix4(constant_buffer.data, location, &m);
gpu_internal_set_matrix4(location, &m);
}
else {
gpu_internal_set_matrix4(constant_buffer.data, location, &value);
gpu_internal_set_matrix4(location, &value);
}
}