Cleanup
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@@ -1,5 +1,9 @@
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let nodes_material_categories: string[] = [ _tr("Input"), _tr("Texture"), _tr("Color"), _tr("Vector"), _tr("Converter"), _tr("Neural"), _tr("Group") ];
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let nodes_material_categories: string[] = [
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_tr("Input"), _tr("Texture"), _tr("Color"), _tr("Vector"), _tr("Converter"),
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// _tr("Neural"),
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_tr("Group")
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];
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let nodes_material_input: ui_node_t[];
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let nodes_material_texture: ui_node_t[];
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@@ -96,7 +100,8 @@ function nodes_material_init() {
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group_node_init();
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nodes_material_list = [
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nodes_material_input, nodes_material_texture, nodes_material_color, nodes_material_vector, nodes_material_converter, nodes_material_neural,
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nodes_material_input, nodes_material_texture, nodes_material_color, nodes_material_vector, nodes_material_converter,
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// nodes_material_neural,
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nodes_material_group
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];
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}
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