paint: material and udim split for fbx import
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@@ -35,6 +35,7 @@ extern any_array_t *project_assets;
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void tab_textures_delete_texture(asset_t *asset);
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int plugins_skinning_frame = -1;
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int plugins_split_by = 0;
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void io_psd_import_layer(char *file_name, char *layer_name, void *tex) {
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char *path = string("%s.%s.png", file_name, layer_name);
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