Cleanup
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+1
-85
@@ -2152,80 +2152,6 @@ void iron_raytrace_as_build(struct iron_gpu_buffer *vb_full, iron_gpu_buffer_t *
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}
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void iron_raytrace_set_textures(iron_gpu_texture_t *tex0, iron_gpu_texture_t *tex1, iron_gpu_texture_t *tex2, iron_gpu_texture_t *texenv, iron_gpu_texture_t *texsobol, iron_gpu_texture_t *texscramble, iron_gpu_texture_t *texrank) {
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iron_gpu_texture_t *texpaint0;
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iron_gpu_texture_t *texpaint1;
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iron_gpu_texture_t *texpaint2;
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// iron_gpu_texture_t *texpaint0_image = tex0;
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// iron_gpu_texture_t *texpaint0_tex = texpaint0_image;
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// iron_gpu_texture_t *texpaint0_rt = texpaint0_image->render_target_;
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// if (texpaint0_tex != NULL) {
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// iron_gpu_texture_t *texture = texpaint0_tex;
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// if (!texture->_uploaded) {
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// iron_gpu_command_list_upload_texture(&gpu_command_list, texture);
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// texture->_uploaded = true;
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// }
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// texpaint0 = (iron_gpu_texture_t *)malloc(sizeof(iron_gpu_texture_t));
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// #ifdef IRON_DIRECT3D12
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// texpaint0->impl.srvDescriptorHeap = texture->impl.srvDescriptorHeap;
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// #endif
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// #ifdef IRON_VULKAN
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// texpaint0->impl.view = texture->impl.view;
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// #endif
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// }
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// else {
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// texpaint0 = texpaint0_rt;
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// }
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// iron_gpu_texture_t *texpaint1_image = tex1;
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// iron_gpu_texture_t *texpaint1_tex = texpaint1_image;
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// iron_gpu_texture_t *texpaint1_rt = texpaint1_image->render_target_;
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// if (texpaint1_tex != NULL) {
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// iron_gpu_texture_t *texture = texpaint1_tex;
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// if (!texture->_uploaded) {
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// iron_gpu_command_list_upload_texture(&gpu_command_list, texture);
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// texture->_uploaded = true;
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// }
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// texpaint1 = (iron_gpu_texture_t *)malloc(sizeof(iron_gpu_texture_t));
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// #ifdef IRON_DIRECT3D12
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// texpaint1->impl.srvDescriptorHeap = texture->impl.srvDescriptorHeap;
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// #endif
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// #ifdef IRON_VULKAN
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// texpaint1->impl.view = texture->impl.view;
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// #endif
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// }
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// else {
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// texpaint1 = texpaint1_rt;
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// }
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// iron_gpu_texture_t *texpaint2_image = tex2;
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// iron_gpu_texture_t *texpaint2_tex = texpaint2_image;
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// iron_gpu_texture_t *texpaint2_rt = texpaint2_image->render_target_;
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// if (texpaint2_tex != NULL) {
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// iron_gpu_texture_t *texture = (iron_gpu_texture_t *)texpaint2_tex;
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// if (!texture->_uploaded) {
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// iron_gpu_command_list_upload_texture(&gpu_command_list, texture);
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// texture->_uploaded = true;
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// }
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// texpaint2 = (iron_gpu_texture_t *)malloc(sizeof(iron_gpu_texture_t));
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// #ifdef IRON_DIRECT3D12
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// texpaint2->impl.srvDescriptorHeap = texture->impl.srvDescriptorHeap;
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// #endif
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// #ifdef IRON_VULKAN
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// texpaint2->impl.view = texture->impl.view;
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// #endif
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// }
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// else {
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// texpaint2 = texpaint2_rt;
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// }
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texpaint0 = tex0;
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texpaint1 = tex1;
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texpaint2 = tex2;
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if (!texenv->_uploaded) {
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iron_gpu_command_list_upload_texture(&gpu_command_list, texenv);
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texenv->_uploaded = true;
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@@ -2243,17 +2169,7 @@ void iron_raytrace_set_textures(iron_gpu_texture_t *tex0, iron_gpu_texture_t *te
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texrank->_uploaded = true;
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}
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iron_gpu_raytrace_set_textures(texpaint0, texpaint1, texpaint2, texenv, texsobol, texscramble, texrank);
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// if (texpaint0_tex != NULL) {
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// free(texpaint0);
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// }
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// if (texpaint1_tex != NULL) {
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// free(texpaint1);
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// }
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// if (texpaint2_tex != NULL) {
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// free(texpaint2);
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// }
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iron_gpu_raytrace_set_textures(tex0, tex1, tex2, texenv, texsobol, texscramble, texrank);
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}
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void iron_raytrace_dispatch_rays(iron_gpu_texture_t *render_target, buffer_t *buffer) {
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