paint: ui tweaks
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+1
-1
@@ -672,7 +672,7 @@ void ui_end_element_of_size(float h);
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void ui_fade_color(float amount);
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void ui_draw_string(char *text, float x, float y, int align, int truncate);
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void ui_draw_shadow(float x, float y, float w, float h);
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void ui_draw_rect(int fill, float x, float y, float w, float h);
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void ui_draw_rect(int fill, int shadows, float x, float y, float w, float h);
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void ui_start_text_edit(ui_handle_t *handle, int align);
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float UI_SCALE(void);
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float UI_ELEMENT_W(void);
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@@ -474,8 +474,6 @@ void config_load_theme(char *theme, bool tag_redraw) {
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gc_root(g_theme);
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}
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g_theme->FILL_WINDOW_BG = true;
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if (tag_redraw) {
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g_ui->ops->theme = g_theme;
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base_redraw_ui();
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@@ -1038,7 +1038,7 @@ void minic_register_builtins() {
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R(ui_fade_color, "v(f)");
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R(ui_draw_string, "v(p,f,f,i,i)");
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R(ui_draw_shadow, "v(f,f,f,f)");
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R(ui_draw_rect, "v(i,f,f,f,f)");
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R(ui_draw_rect, "v(i,i,f,f,f,f)");
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R(ui_start_text_edit, "v(p,i)");
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R(UI_SCALE, "f()");
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R(UI_ELEMENT_W, "f()");
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@@ -325,8 +325,7 @@ void box_preferences_theme_tab() {
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g_ui->changed = false;
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if (string_equals(key, "FILL_WINDOW_BG") || string_equals(key, "FILL_BUTTON_BG") || string_equals(key, "FULL_TABS") ||
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string_equals(key, "ROUND_CORNERS") || string_equals(key, "SHADOWS")) {
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if (string_equals(key, "FILL_BUTTON_BG") || string_equals(key, "FULL_TABS") || string_equals(key, "SHADOWS")) {
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h->b = val > 0;
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bool b = ui_check(h, key, "");
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*(u32_theme + i) = b;
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@@ -727,7 +727,7 @@ void tab_layers_draw_layer_context_menu_draw() {
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5);
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ui_combo(base_res_handle, ar, tr("Resolution"), true, UI_ALIGN_LEFT, true);
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if (base_res_handle->changed) {
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ui_menu_keep_open = true;
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ui_menu_show_first = true;
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config_set_texture_res(base_res_handle->i);
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layers_on_resized();
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}
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@@ -19,18 +19,6 @@ void ui_box_init() {
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ui_box_click_to_hide = true;
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}
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void ui_box_window_border() {
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if (g_ui->scissor) {
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g_ui->scissor = false;
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gpu_disable_scissor();
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}
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// Border
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draw_set_color(g_theme->SEPARATOR_COL);
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draw_filled_rect(0, 0, 1, g_ui->_window_h);
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draw_filled_rect(0 + g_ui->_window_w - 1, 0, 1, g_ui->_window_h);
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draw_filled_rect(0, 0 + g_ui->_window_h - 1, g_ui->_window_w, 1);
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}
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void ui_box_render() {
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if (!ui_menu_show) {
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bool in_use = g_ui->combo_selected_handle != NULL;
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@@ -124,7 +112,6 @@ void ui_box_render() {
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if (ui_icon_button(tr("OK"), ICON_CHECK, UI_ALIGN_CENTER)) {
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ui_box_hide();
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}
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ui_box_window_border();
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}
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ui_end();
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}
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@@ -134,7 +121,6 @@ void ui_box_render() {
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if (ui_window(ui_box_hwnd, left, top, mw, mh, ui_box_draggable)) {
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g_ui->_y += 10;
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ui_box_commands();
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ui_box_window_border();
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}
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g_ui->input_enabled = true;
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ui_end();
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@@ -50,7 +50,8 @@ void ui_menu_render() {
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}
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// First draw out of screen, then align the menu based on menu height
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if (ui_menu_show_first) {
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bool out_of_screen = ui_menu_show_first;
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if (out_of_screen) {
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ui_menu_x -= iron_window_width() * 2;
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ui_menu_y -= iron_window_height() * 2;
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}
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@@ -80,8 +81,10 @@ void ui_menu_render() {
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ui_menu_show_first = false;
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ui_menu_keep_open = true;
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ui_menu_h = g_ui->_y - ui_menu_y;
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ui_menu_x += iron_window_width() * 2;
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ui_menu_y += iron_window_height() * 2;
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if (out_of_screen) {
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ui_menu_x += iron_window_width() * 2;
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ui_menu_y += iron_window_height() * 2;
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}
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ui_menu_fit_to_screen();
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ui_menu_render(); // Render at correct position now
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}
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@@ -245,7 +248,7 @@ void ui_menu_align() {
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void ui_menu_begin() {
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ui_draw_shadow(g_ui->_x, g_ui->_y, g_ui->_w, ui_menu_h);
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draw_set_color(g_theme->SEPARATOR_COL);
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ui_draw_rect(true, g_ui->_x, g_ui->_y, g_ui->_w, ui_menu_h);
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ui_draw_rect(true, true, g_ui->_x, g_ui->_y, g_ui->_w, ui_menu_h);
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draw_set_color(0xffffffff);
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}
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@@ -258,7 +261,7 @@ void ui_menu_sub_begin(i32 items) {
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g_ui->_y -= UI_ELEMENT_H();
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ui_draw_shadow(g_ui->_x, g_ui->_y, g_ui->_w, UI_ELEMENT_H() * items);
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draw_set_color(g_theme->SEPARATOR_COL);
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ui_draw_rect(true, g_ui->_x, g_ui->_y, g_ui->_w, UI_ELEMENT_H() * items);
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ui_draw_rect(true, true, g_ui->_x, g_ui->_y, g_ui->_w, UI_ELEMENT_H() * items);
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draw_set_color(0xffffffff);
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}
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@@ -42,7 +42,7 @@ void ui_toolbar_tool_properties_menu() {
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void ui_toolbar_draw_highlight() {
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i32 size = ui_toolbar_w(false) - 4;
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draw_set_color(g_theme->HIGHLIGHT_COL);
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ui_draw_rect(true, g_ui->_x + -1, g_ui->_y + 2, size + 2, size + 2);
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ui_draw_rect(true, true, g_ui->_x + -1, g_ui->_y + 2, size + 2, size + 2);
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}
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void ui_toolbar_draw_tool(i32 tool, gpu_texture_t *img, i32 icon_accent) {
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