Fix compile
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@@ -213,10 +213,10 @@ class RenderPathPaint {
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var right = Scene.active.camera.rightWorld().normalize();
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g.setFloat3(App.cursorCameraRight, right.x, right.y, right.z);
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g.setFloat3(App.cursorTint, tintR, tintG, tintB);
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g.setMatrix(App.cursorVP, Scene.active.camera.VP.self);
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g.setMatrix(App.cursorVP, Scene.active.camera.VP);
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var helpMat = iron.math.Mat4.identity();
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helpMat.getInverse(Scene.active.camera.VP);
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g.setMatrix(App.cursorInvVP, helpMat.self);
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g.setMatrix(App.cursorInvVP, helpMat);
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#if (krom_metal || krom_vulkan)
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g.setVertexBuffer(geom.get([{name: "tex", data: "short2norm"}]));
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#else
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