Fix rt size
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@@ -440,7 +440,11 @@ class UINodes extends iron.Trait {
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frag.add_uniform('float brushScale', '_brushScale');
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// TODO: use prescaled value from VS
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Cycles.texCoordName = 'fract(sp * brushScale)'; // Texture projection - project
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// Sticker
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// frag.write('if (sp.x * brushScale < 0.0 || sp.y * brushScale < 0.0 || sp.x * brushScale > 1.0 || sp.y * brushScale > 1.0) { discard; return; }');
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}
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var sout = Cycles.parse(canvas, con_paint, vert, frag, null, null, null, matcon);
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Cycles.texCoordName = 'texCoord';
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var base = sout.out_basecol;
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@@ -401,8 +401,8 @@ class RenderPathDeferred {
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// Material preview
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var t = new RenderTargetRaw();
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t.name = "texpreview";
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t.width = 50;
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t.height = 50;
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t.width = 1;
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t.height = 1;
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t.format = 'RGBA32';
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path.createRenderTarget(t);
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}
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