Save window rect
This commit is contained in:
@@ -2,18 +2,17 @@
|
||||
"rp_bloom": false,
|
||||
"rp_gi": false,
|
||||
"rp_motionblur": false,
|
||||
"rp_shadowmap_cube": 0,
|
||||
"rp_shadowmap_cascade": 0,
|
||||
"rp_ssgi": true,
|
||||
"rp_ssr": false,
|
||||
"rp_supersample": 1.0,
|
||||
"window_w": 1600,
|
||||
"window_h": 900,
|
||||
"window_x": -1,
|
||||
"window_y": -1,
|
||||
"window_maximizable": true,
|
||||
"window_minimizable": true,
|
||||
"window_mode": 0,
|
||||
"window_msaa": 1,
|
||||
"window_resizable": true,
|
||||
"window_scale": 1.0,
|
||||
"window_vsync": true,
|
||||
"window_w": 1600
|
||||
"window_vsync": true
|
||||
}
|
||||
|
||||
+3
-2
@@ -34,8 +34,9 @@ class Main {
|
||||
if (c.window_maximizable == null) c.window_maximizable = true;
|
||||
if (c.window_w == null) c.window_w = 1600;
|
||||
if (c.window_h == null) c.window_h = 900;
|
||||
if (c.window_x == null) c.window_x = -1;
|
||||
if (c.window_y == null) c.window_y = -1;
|
||||
if (c.window_scale == null) c.window_scale = 1.0;
|
||||
if (c.window_msaa == null) c.window_msaa = 1;
|
||||
if (c.window_vsync == null) c.window_vsync = true;
|
||||
|
||||
var windowMode = c.window_mode == 0 ? WindowMode.Windowed : WindowMode.Fullscreen;
|
||||
@@ -54,7 +55,7 @@ class Main {
|
||||
var title = "untitled - ArmorPaint";
|
||||
#end
|
||||
|
||||
System.start({title: title, width: c.window_w, height: c.window_h, window: {mode: windowMode, windowFeatures: windowFeatures}, framebuffer: {samplesPerPixel: c.window_msaa, verticalSync: c.window_vsync}}, function(window:Window) {
|
||||
System.start({title: title, window: {width: c.window_w, height: c.window_h, x: c.window_x, y: c.window_y, mode: windowMode, windowFeatures: windowFeatures}, framebuffer: {samplesPerPixel: 1, verticalSync: c.window_vsync}}, function(window:Window) {
|
||||
iron.App.init(function() {
|
||||
Scene.setActive("Scene", function(o:Object) {
|
||||
Uniforms.init();
|
||||
|
||||
+12
-10
@@ -217,19 +217,21 @@ class App {
|
||||
|
||||
winw = System.windowWidth();
|
||||
winh = System.windowHeight();
|
||||
|
||||
// Save window size
|
||||
// Config.raw.window_w = System.windowWidth();
|
||||
// Config.raw.window_h = System.windowHeight();
|
||||
// Cap height, window is not centered properly
|
||||
// var disp = kha.Display.primary;
|
||||
// if (disp.height > 0 && Config.raw.window_h > disp.height - 140) {
|
||||
// Config.raw.window_h = disp.height - 140;
|
||||
// }
|
||||
// Config.save();
|
||||
|
||||
saveWindowRect();
|
||||
}
|
||||
#end
|
||||
|
||||
static function saveWindowRect() {
|
||||
#if krom_windows
|
||||
Config.raw.window_w = System.windowWidth();
|
||||
Config.raw.window_h = System.windowHeight();
|
||||
Config.raw.window_x = kha.Window.get(0).x;
|
||||
Config.raw.window_y = kha.Window.get(0).y;
|
||||
Config.save();
|
||||
#end
|
||||
}
|
||||
|
||||
public static function resize() {
|
||||
if (System.windowWidth() == 0 || System.windowHeight() == 0) return;
|
||||
|
||||
|
||||
@@ -38,8 +38,6 @@ class Config {
|
||||
raw.rp_bloom = false;
|
||||
raw.rp_gi = false;
|
||||
raw.rp_motionblur = false;
|
||||
raw.rp_shadowmap_cube = 0;
|
||||
raw.rp_shadowmap_cascade = 0;
|
||||
raw.rp_ssgi = true;
|
||||
raw.rp_ssr = false;
|
||||
raw.rp_supersample = 1.0;
|
||||
@@ -179,19 +177,17 @@ class Config {
|
||||
}
|
||||
|
||||
typedef TConfig = {
|
||||
@:optional var debug_console:Null<Bool>;
|
||||
@:optional var window_mode:Null<Int>; // window, fullscreen
|
||||
@:optional var window_w:Null<Int>;
|
||||
@:optional var window_h:Null<Int>;
|
||||
@:optional var window_x:Null<Int>;
|
||||
@:optional var window_y:Null<Int>;
|
||||
@:optional var window_resizable:Null<Bool>;
|
||||
@:optional var window_maximizable:Null<Bool>;
|
||||
@:optional var window_minimizable:Null<Bool>;
|
||||
@:optional var window_vsync:Null<Bool>;
|
||||
@:optional var window_msaa:Null<Int>;
|
||||
@:optional var window_scale:Null<Float>;
|
||||
@:optional var rp_supersample:Null<Float>;
|
||||
@:optional var rp_shadowmap_cube:Null<Int>; // size
|
||||
@:optional var rp_shadowmap_cascade:Null<Int>; // size for single cascade
|
||||
@:optional var rp_ssgi:Null<Bool>;
|
||||
@:optional var rp_ssr:Null<Bool>;
|
||||
@:optional var rp_bloom:Null<Bool>;
|
||||
|
||||
Reference in New Issue
Block a user