Voxel config
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@@ -33,6 +33,8 @@ uniform sampler2D gbufferD;
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uniform sampler2D gbuffer0;
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uniform sampler2D gbuffer1;
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uniform float voxelgiHalfExtentsUni;
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#ifdef _VoxelAOvar
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uniform sampler3D voxels;
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#endif
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@@ -241,9 +243,9 @@ void main() {
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#ifdef _VoxelAOvar
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#ifdef _VoxelGICam
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vec3 voxpos = (p - eyeSnap) / voxelgiHalfExtents;
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vec3 voxpos = (p - eyeSnap) / voxelgiHalfExtentsUni;
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#else
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vec3 voxpos = p / voxelgiHalfExtents;
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vec3 voxpos = p / voxelgiHalfExtentsUni;
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#endif
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#ifndef _VoxelAONoTrace
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