Project import fix
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@@ -234,7 +234,7 @@ function project_new(reset_layers: bool = true) {
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context_raw.paint_object.base.transform.scale = vec4_create(1, 1, 1);
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transform_build_matrix(context_raw.paint_object.base.transform);
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context_raw.paint_object.base.name = "Tessellated";
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project_paint_objects = [context_raw.paint_object];
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while (project_materials.length > 0) {
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slot_material_unload(array_pop(project_materials));
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}
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@@ -257,7 +257,6 @@ function project_new(reset_layers: bool = true) {
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make_material_parse_paint_material();
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make_material_parse_brush();
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util_render_make_material_preview();
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project_assets = [];
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project_asset_names = [];
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@@ -290,6 +289,11 @@ function project_new(reset_layers: bool = true) {
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viewport_reset();
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viewport_scale_to_bounds();
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render_path_raytrace_ready = false;
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sys_notify_on_next_frame(function() {
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// Once layers and meshes are populated on project open
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util_render_make_material_preview();
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});
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}
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function project_set_default_envmap() {
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