gpu: cleanup
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@@ -117,11 +117,6 @@ void gpu_render_target_init2(gpu_texture_t *target, int width, int height, gpu_t
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}
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}
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void gpu_destroy(void) {
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id<MTLTexture> readback = (__bridge_transfer id<MTLTexture>)readback_buffer;
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readback = nil;
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}
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void gpu_resize_internal(int width, int height) {
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resized = true;
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}
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