Build fix
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@@ -14,7 +14,7 @@ def on_make_renderpath():
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arm.assets.add_embedded_data('noise256.png')
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if bpy.data.worlds['Arm'].arm_project_name == 'ArmorPaint':
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if arm.make_state.target == 'krom':
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if arm.make_state.target.startswith('krom'): # krom, krom-windows,..
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arm.material.mat_utils.add_mesh_contexts = ['voxel'] # Defaults to make_ao
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arm.write_data.add_compiledglsl = """
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const ivec3 voxelgiResolution = ivec3(256, 256, 256);
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