Add simple texture_breakdown plugin
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@@ -0,0 +1,103 @@
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let plugin = new arm.Plugin();
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let h1 = new zui.Handle();
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let h2 = new zui.Handle();
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let slots = ["base", "occ", "rough", "nor"];
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let breakdown = null;
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plugin.drawUI = function(ui) {
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if (ui.panel(h1, "Texture Breakdown")) {
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ui.g.end();
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drawBreakdown();
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ui.g.begin(false);
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// ui.row([1 / 4]);
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// ui.combo(h2, ["Material", "Viewport"], "Type");
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ui.image(breakdown);
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if (ui.isHovered && ui.inputReleasedR) {
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let x = ui.inputX - ui._windowX;
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let w = ui._windowW / slots.length;
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let i = (x / w) | 0;
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arm.UIMenu.draw(function(ui) {
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ui.text(slots[i], 2, ui.t.HIGHLIGHT_COL);
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if (ui.button("Delete", 0)) {
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slots.splice(i, 1);
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}
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}, 2);
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}
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ui.row([1 / 4, 1 / 4]);
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if (ui.button("Add")) {
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arm.UIMenu.draw(function(ui) {
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ui.text("Channel", 2, ui.t.HIGHLIGHT_COL);
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if (ui.button("Base Color", 0)) { slots.push("base"); }
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if (ui.button("Occlusion", 0)) { slots.push("occ"); }
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if (ui.button("Roughness", 0)) { slots.push("rough"); }
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if (ui.button("Metallic", 0)) { slots.push("metal"); }
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if (ui.button("Normal Map", 0)) { slots.push("nor"); }
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}, 6);
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}
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if (ui.button("Export")) {
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arm.UIFiles.show("png", true, function(path) {
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arm.App.notifyOnNextFrame(function() {
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var f = arm.UIFiles.filename;
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if (f === "") f = "untitled";
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if (!f.endsWith(".png")) f += ".png";
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var out = new core.BytesOutput();
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var writer = new arm.PngWriter(out);
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var data = arm.PngTools.build32RGBA(breakdown.get_width(), breakdown.get_height(), breakdown.getPixels());
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writer.write(data);
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Krom.fileSaveBytes(path + arm.Path.sep + f, out.b.buffer);
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});
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});
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}
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}
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}
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function drawBreakdown(type) {
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if (breakdown === null) {
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breakdown = core.Image.createRenderTarget(4096, 4096);
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}
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let g2 = breakdown.get_g2();
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g2.begin(true, 0xff000000);
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g2.disableScissor();
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if (h2.position === 0) { // Material
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var lay = arm.Context.layer;
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for (let i = 0; i < slots.length; ++i) {
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g2.set_pipeline(arm.UIView2D.pipe);
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let image = lay.texpaint;
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let channel = 0;
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if (slots[i] === "occ") {
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image = lay.texpaint_pack;
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channel = 1;
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}
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else if (slots[i] === "rough") {
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image = lay.texpaint_pack;
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channel = 2;
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}
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else if (slots[i] === "metal") {
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image = lay.texpaint_pack;
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channel = 3;
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}
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else if (slots[i] === "nor") {
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image = lay.texpaint_nor;
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channel = 5;
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}
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breakdown.get_g4().setInt(arm.UIView2D.channelLocation, channel);
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var step_source = image.get_width() / slots.length;
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var step_dest = breakdown.get_width() / slots.length;
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g2.drawScaledSubImage(image, step_source * i, 0, step_source, image.get_height(), step_dest * i, 0, step_dest, breakdown.get_height());
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g2.flush();
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}
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}
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else { // Viewport
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}
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g2.end();
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}
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