Compile fixes
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@@ -637,8 +637,8 @@ class NodeShader {
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///elseif krom_android
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let version_header = '#version 300 es\n';
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if (raw.shader_type == 'frag') {
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s += 'precision highp float;\n';
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s += 'precision mediump int;\n';
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version_header += 'precision highp float;\n';
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version_header += 'precision mediump int;\n';
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}
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let s = NodeShader.get_glsl(raw, sharedSampler, version_header);
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///elseif krom_opengl
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